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authorjackpoz <giacomopoz@gmail.com>2014-05-24 18:25:53 +0200
committerjackpoz <giacomopoz@gmail.com>2014-05-24 18:25:53 +0200
commitf091713086eab1ef928bc2f79eb0dc3b0bc4ce2f (patch)
tree4553c35bce27d328da597edf35e0c207955771da /src/server/game/Entities
parent8f42dd3fabe28e6a652d983025bc20e76e3f989e (diff)
Core/Misc: Fix typo
Fix typos about the word "Resurrect"
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 563d7fed107..71e37b1a256 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23927,7 +23927,7 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
return GetBaseSkillValue(skill);
}
-void Player::ResurectUsingRequestData()
+void Player::ResurrectUsingRequestData()
{
/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0826f533df7..7e1d9be0f88 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1654,9 +1654,9 @@ class Player : public Unit, public GridObject<Player>
void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
void clearResurrectRequestData() { setResurrectRequestData(0, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
- bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
- bool isRessurectRequested() const { return m_resurrectGUID != 0; }
- void ResurectUsingRequestData();
+ bool isResurrectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
+ bool isResurrectRequested() const { return m_resurrectGUID != 0; }
+ void ResurrectUsingRequestData();
uint8 getCinematic() { return m_cinematic; }
void setCinematic(uint8 cine) { m_cinematic = cine; }