diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-05-24 18:25:53 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-05-24 18:25:53 +0200 |
| commit | f091713086eab1ef928bc2f79eb0dc3b0bc4ce2f (patch) | |
| tree | 4553c35bce27d328da597edf35e0c207955771da /src/server/game/Entities | |
| parent | 8f42dd3fabe28e6a652d983025bc20e76e3f989e (diff) | |
Core/Misc: Fix typo
Fix typos about the word "Resurrect"
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 563d7fed107..71e37b1a256 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23927,7 +23927,7 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const return GetBaseSkillValue(skill); } -void Player::ResurectUsingRequestData() +void Player::ResurrectUsingRequestData() { /// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation()); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 0826f533df7..7e1d9be0f88 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1654,9 +1654,9 @@ class Player : public Unit, public GridObject<Player> void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana); void clearResurrectRequestData() { setResurrectRequestData(0, 0, 0.0f, 0.0f, 0.0f, 0, 0); } - bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; } - bool isRessurectRequested() const { return m_resurrectGUID != 0; } - void ResurectUsingRequestData(); + bool isResurrectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; } + bool isResurrectRequested() const { return m_resurrectGUID != 0; } + void ResurrectUsingRequestData(); uint8 getCinematic() { return m_cinematic; } void setCinematic(uint8 cine) { m_cinematic = cine; } |
