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authorShocker <none@none>2010-08-29 06:01:14 +0300
committerShocker <none@none>2010-08-29 06:01:14 +0300
commitf81dcf55bb0aef9e23f30f152b9d560ceb68ccb0 (patch)
tree4d1a134dc8c0338ace7c735a3e17b4d0d36eb7b4 /src/server/game/Entities
parent2d877bbbfd0babec91011d472870e230a314d512 (diff)
Add HealReceived event for Creature AI to be used in scripts
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 65d10d94e44..3593e1f7996 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9912,6 +9912,9 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth)
{
int32 gain = 0;
+ if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled)
+ pVictim->ToCreature()->AI()->HealReceived(this, addhealth);
+
if (addhealth)
gain = pVictim->ModifyHealth(int32(addhealth));