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authorShauren <shauren.trinity@gmail.com>2022-07-24 18:56:40 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-24 18:56:40 +0200
commitfbe0b8efebca3bc2662b477bdf45627f9783d6c2 (patch)
tree6f5662045be0c4e5f06d8a97f9669b7f93cf2df1 /src/server/game/Entities
parent8f2c5413d7a3775a304c793653d41caabf3ba997 (diff)
Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4bc63a2c304..f2d7be4ae62 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1430,7 +1430,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// Check enter rights before map getting to avoid creating instance copy for player
// this check not dependent from map instance copy and same for all instance copies of selected map
- if (sMapMgr->PlayerCannotEnter(mapid, this, false))
+ if (Map::PlayerCannotEnter(mapid, this, false))
return false;
// Seamless teleport can happen only if cosmetic maps match
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index cd6d33e5f7b..eb8e5aea43a 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -24,7 +24,6 @@
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Log.h"
-#include "MapManager.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"