diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4bc63a2c304..f2d7be4ae62 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1430,7 +1430,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // Check enter rights before map getting to avoid creating instance copy for player // this check not dependent from map instance copy and same for all instance copies of selected map - if (sMapMgr->PlayerCannotEnter(mapid, this, false)) + if (Map::PlayerCannotEnter(mapid, this, false)) return false; // Seamless teleport can happen only if cosmetic maps match diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index cd6d33e5f7b..eb8e5aea43a 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -24,7 +24,6 @@ #include "GameObjectAI.h" #include "GameTime.h" #include "Log.h" -#include "MapManager.h" #include "ObjectMgr.h" #include "PhasingHandler.h" #include "Player.h" |
