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-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4bc63a2c304..f2d7be4ae62 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1430,7 +1430,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// Check enter rights before map getting to avoid creating instance copy for player
// this check not dependent from map instance copy and same for all instance copies of selected map
- if (sMapMgr->PlayerCannotEnter(mapid, this, false))
+ if (Map::PlayerCannotEnter(mapid, this, false))
return false;
// Seamless teleport can happen only if cosmetic maps match
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index cd6d33e5f7b..eb8e5aea43a 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -24,7 +24,6 @@
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Log.h"
-#include "MapManager.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"