diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-08-23 14:33:28 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-08-23 16:34:42 +0200 |
| commit | 042f5515e4f3e52b0d2e23d9b9e147041849ce12 (patch) | |
| tree | e9bd421089edfd6098a96300393d086875f9a054 /src/server/game/Events/GameEventMgr.cpp | |
| parent | 0e4a49b0a4c86eb4a2d0d128e24bc8aaabb47e31 (diff) | |
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
| -rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index e2930f42552..89c9d27efe7 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1687,7 +1687,7 @@ public: void Visit(std::unordered_map<ObjectGuid, Creature*>& creatureMap) { for (auto const& p : creatureMap) - if (p.second->IsInWorld() && p.second->IsAIEnabled) + if (p.second->IsInWorld() && p.second->IsAIEnabled()) p.second->AI()->OnGameEvent(_activate, _eventId); } |
