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path: root/src/server/game/Events/GameEventMgr.cpp
AgeCommit message (Expand)Author
5 daysCore/GameEvents: Added holiday/event world state field (#31284)Meji
2025-09-08Core/Events: Replace remaining packed time calculations with WowTime classShauren
2025-07-13Core/Misc: Move large functions out of header filesShauren
2023-11-26Core/Creatures: Don't require `creature`.`modelid` to be one of linked `creat...Shauren
2023-08-26Core/Battlegrounds: Rework queues (#29200)Jeremy
2023-03-30Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...Meji
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-07-24Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...Shauren
2022-07-11Core/WorldStates: Migrate battleground HolidayWorldState to new systemShauren
2022-07-03Core/Quests: Reset seasonal quests based on saved completion time and intende...Shauren
2022-07-03Revert "Core/Event: prevent seasonal quests from resetting at server restart ...Shauren
2022-06-11Core/Pools: Implemented pooling for instancesShauren
2022-06-09Core/GameEventMgr: Spawn creatures and gameobjects in all active instances wh...Shauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-02-04Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)Treeston
2022-01-21Core/Events: refactored battleground holiday assignments.Ovahlord
2022-01-01Core/Pools: Fix crash on startupjackpoz
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-18Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2021-12-17Core/GameEvent: Fix OnGameEvent() hook not being called on Creature/GameObjec...jackpoz
2021-12-113.3.5 game event respawn (#23391)Giacomo Pozzoni
2021-11-26Core/GameEventMgr: Log error if loading GO/Creature into event that is part o...r00ty-tc
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-06-22Core/Events: update holiday code and remove misleading log (event date is the...ariel-
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2021-04-15Core/Globals: validate creature_template mingold and maxgold fieldsariel-
2021-04-05Core/Misc: Change all unix time columns in character database to bigint (signed)Shauren
2021-03-15Core/Misc: minor typo and codestyle fixesariel-
2021-02-25Core/Misc: Fix static analysis issuesjackpoz
2021-02-25Core/Misc: Fix static analysis issuesjackpoz
2021-01-21Core/Logs: Fix more logsAokromes
2021-01-21Calendar/GameEvents: Store + send holiday data (#20117)Gerhood
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-18Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent wa...Shauren
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-01-02New YearAokromes
2019-07-27Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-07-21Few small optimizations here and there (#18684)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-27Core/Entities: Created factory methods to create new areatriggers, creatures ...joschiwald
2018-01-01Update copyright note for 2018vincent-michael
2017-10-09Core/Creature: Refactor and improve vendor items (#20328)Roc13x
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-18Core/Event: prevent seasonal quests from resetting at server restart (#17455)SnapperRy