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author | Ovah <dreadkiller@gmx.de> | 2017-12-07 17:41:11 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-02-25 18:50:55 +0100 |
commit | 2a51edc5bcebe40c114e37ef3b24da6c8f095892 (patch) | |
tree | f60ea35b6c8a20417ea9c81038afc66332766c5c /src/server/game/Events/GameEventMgr.cpp | |
parent | 99e53c6d990c1b736f111bfd4b434467437b57ba (diff) |
Core/Creatures: Implemented extra flag to use offhand attacks (#21008)
* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time
Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
(cherry picked from commit 869affa89300c24b85896a050b58241714786454)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
0 files changed, 0 insertions, 0 deletions