diff options
| author | megamage <none@none.none> | 2011-10-07 12:48:20 -0400 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-07 12:48:20 -0400 |
| commit | 42d1562183dd0598de155e30264393edc6925a21 (patch) | |
| tree | 73263639af50fcf177ff9bdf3791d8fc5afce454 /src/server/game/Events/GameEventMgr.cpp | |
| parent | 7f4be7e93a03c2f4c964590efb166c7dadcb6837 (diff) | |
| parent | 7f89678bcda1b58ff0701c0915074e81a9caf720 (diff) | |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
Conflicts:
src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
| -rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 84ad326e445..e81cd053003 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -30,7 +30,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const { - switch(mGameEvent[entry].state) + switch (mGameEvent[entry].state) { default: case GAMEEVENT_NORMAL: @@ -1079,7 +1079,7 @@ void GameEventMgr::UnApplyEvent(uint16 event_id) void GameEventMgr::ApplyNewEvent(uint16 event_id) { - switch(sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE)) + switch (sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE)) { case 0: // disable break; @@ -1174,12 +1174,12 @@ void GameEventMgr::GameEventSpawn(int16 event_id) // We use spawn coords to spawn if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) { - Creature* pCreature = new Creature; + Creature* creature = new Creature; //sLog->outDebug("Spawning creature %u", *itr); - if (!pCreature->LoadFromDB(*itr, map)) - delete pCreature; + if (!creature->LoadFromDB(*itr, map)) + delete creature; else - map->Add(pCreature); + map->Add(creature); } } } @@ -1248,8 +1248,8 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) { sObjectMgr->RemoveCreatureFromGrid(*itr, data); - if (Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL)) - pCreature->AddObjectToRemoveList(); + if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL)) + creature->AddObjectToRemoveList(); } } @@ -1296,38 +1296,38 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) continue; // Update if spawned - Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL); - if (pCreature) + Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL); + if (creature) { if (activate) { - itr->second.equipement_id_prev = pCreature->GetCurrentEquipmentId(); - itr->second.modelid_prev = pCreature->GetDisplayId(); - pCreature->LoadEquipment(itr->second.equipment_id, true); + itr->second.equipement_id_prev = creature->GetCurrentEquipmentId(); + itr->second.modelid_prev = creature->GetDisplayId(); + creature->LoadEquipment(itr->second.equipment_id, true); if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid) { CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid); if (minfo) { - pCreature->SetDisplayId(itr->second.modelid); - pCreature->SetNativeDisplayId(itr->second.modelid); - pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); - pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); + creature->SetDisplayId(itr->second.modelid); + creature->SetNativeDisplayId(itr->second.modelid); + creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); + creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); } } } else { - pCreature->LoadEquipment(itr->second.equipement_id_prev, true); + creature->LoadEquipment(itr->second.equipement_id_prev, true); if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid) { CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev); if (minfo) { - pCreature->SetDisplayId(itr->second.modelid_prev); - pCreature->SetNativeDisplayId(itr->second.modelid_prev); - pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); - pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); + creature->SetDisplayId(itr->second.modelid_prev); + creature->SetNativeDisplayId(itr->second.modelid_prev); + creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); + creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); } } } |
