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authorShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
commit5de252ae8471cea021944d2f404a7793f39a8d0d (patch)
tree013165f80f8315e6bfe907af32fa193dee4264cb /src/server/game/Events/GameEventMgr.cpp
parent8fad176f5f83f741107d06a9cbe0243da89f8b30 (diff)
Core/Misc: Move large functions out of header files
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 12781909151..bb525bc530f 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1615,6 +1615,16 @@ void GameEventMgr::SendWorldStateUpdate(Player* player, uint16 event_id)
}
}
+void GameEventMgr::AddActiveEvent(uint16 event_id)
+{
+ m_ActiveEvents.insert(event_id);
+}
+
+void GameEventMgr::RemoveActiveEvent(uint16 event_id)
+{
+ m_ActiveEvents.erase(event_id);
+}
+
class GameEventAIHookWorker
{
public: