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authorSpp <spp@jorge.gr>2012-08-03 15:54:54 +0200
committerSpp <spp@jorge.gr>2012-08-03 15:54:54 +0200
commit634776e0bcc90e610a3f736e8ddf75792ad9b73e (patch)
treefbe98d997a68f99062eed13070c707a8a4b5e76d /src/server/game/Events/GameEventMgr.cpp
parent55ce180f2867700b28921d99f9a0cb9c83330c91 (diff)
Fix compile under windows
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index e1141f785e1..afbae063e5e 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -211,7 +211,7 @@ void GameEventMgr::LoadFromDB()
{
mGameEvent.clear();
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 game events. DB table `game_event` is empty.");
-
+
return;
}
@@ -261,7 +261,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Saves Data...");
@@ -274,7 +274,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
-
+
}
else
{
@@ -307,7 +307,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -320,7 +320,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
-
+
}
else
{
@@ -358,7 +358,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -373,7 +373,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
-
+
}
else
{
@@ -401,7 +401,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -416,7 +416,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
-
+
}
else
{
@@ -444,7 +444,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -459,7 +459,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
-
+
}
else
{
@@ -501,7 +501,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -515,7 +515,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
-
+
}
else
{
@@ -542,7 +542,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -556,7 +556,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
-
+
}
else
{
@@ -583,7 +583,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -597,7 +597,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
-
+
}
else
{
@@ -626,7 +626,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -640,7 +640,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
-
+
}
else
{
@@ -668,7 +668,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -682,7 +682,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
-
+
}
else
{
@@ -716,7 +716,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -730,7 +730,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
-
+
}
else
{
@@ -756,7 +756,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -770,7 +770,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
-
+
}
else
{
@@ -800,7 +800,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -814,7 +814,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
-
+
}
else
{
@@ -866,7 +866,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -880,7 +880,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 battleground holidays in game events. DB table `game_event_condition` is empty.");
-
+
}
else
{
@@ -904,7 +904,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
@@ -919,7 +919,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
-
+
}
else
{
@@ -953,7 +953,7 @@ void GameEventMgr::LoadFromDB()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+
}
}
}
@@ -1030,7 +1030,7 @@ void GameEventMgr::StartArenaSeason()
StartEvent(eventId, true);
sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Arena Season %u started...", season);
-
+
}
uint32 GameEventMgr::Update() // return the next event delay in ms