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authorNay <dnpd.dd@gmail.com>2013-02-18 00:45:18 +0000
committerNay <dnpd.dd@gmail.com>2013-02-18 12:20:00 +0000
commit87d4e8c0673c6482b27bd2135a1e3c04874eb0ca (patch)
tree3c8c98cdec26b6c26538ddf1a2295e10aa251560 /src/server/game/Events/GameEventMgr.cpp
parent2144f0fd8e4c93aa9f2fc8d5630db2899171879d (diff)
Core/Config: Change CONFIG_EVENT_ANNOUNCE from int to bool
Also correct the description of BeepAtStart, it works in Windows as well
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index de3038cef1e..95ed06bff37 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1102,14 +1102,8 @@ void GameEventMgr::UnApplyEvent(uint16 event_id)
void GameEventMgr::ApplyNewEvent(uint16 event_id)
{
- switch (sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE))
- {
- case 0: // disable
- break;
- case 1: // announce events
- sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
- break;
- }
+ if (sWorld->getBoolConfig(CONFIG_EVENT_ANNOUNCE))
+ sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
sLog->outInfo(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
@@ -1331,7 +1325,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
itr->second.equipement_id_prev = creature->GetCurrentEquipmentId();
itr->second.modelid_prev = creature->GetDisplayId();
creature->LoadEquipment(itr->second.equipment_id, true);
- if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid)
+ if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid)
{
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid);
if (minfo)
@@ -1346,7 +1340,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
else
{
creature->LoadEquipment(itr->second.equipement_id_prev, true);
- if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid)
+ if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid)
{
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev);
if (minfo)