diff options
| author | Nay <dnpd.dd@gmail.com> | 2013-02-18 00:45:18 +0000 | 
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2013-02-18 12:20:00 +0000 | 
| commit | 87d4e8c0673c6482b27bd2135a1e3c04874eb0ca (patch) | |
| tree | 3c8c98cdec26b6c26538ddf1a2295e10aa251560 /src/server/game/Events/GameEventMgr.cpp | |
| parent | 2144f0fd8e4c93aa9f2fc8d5630db2899171879d (diff) | |
Core/Config: Change CONFIG_EVENT_ANNOUNCE from int to bool
Also correct the description of BeepAtStart, it works in Windows as well
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
| -rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 14 | 
1 files changed, 4 insertions, 10 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index de3038cef1e..95ed06bff37 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1102,14 +1102,8 @@ void GameEventMgr::UnApplyEvent(uint16 event_id)  void GameEventMgr::ApplyNewEvent(uint16 event_id)  { -    switch (sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE)) -    { -        case 0:                                             // disable -            break; -        case 1:                                             // announce events -            sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str()); -            break; -    } +    if (sWorld->getBoolConfig(CONFIG_EVENT_ANNOUNCE)) +        sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());      sLog->outInfo(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); @@ -1331,7 +1325,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)                  itr->second.equipement_id_prev = creature->GetCurrentEquipmentId();                  itr->second.modelid_prev = creature->GetDisplayId();                  creature->LoadEquipment(itr->second.equipment_id, true); -                if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid) +                if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid)                  {                      CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid);                      if (minfo) @@ -1346,7 +1340,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)              else              {                  creature->LoadEquipment(itr->second.equipement_id_prev, true); -                if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid) +                if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid)                  {                      CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev);                      if (minfo)  | 
