diff options
| author | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
| commit | 9083271a2f29326ae91a3239b972ca63513169f6 (patch) | |
| tree | 4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Events/GameEventMgr.cpp | |
| parent | 93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff) | |
* Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
| -rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index c69d9961dd6..4f9fc0f5b9a 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -521,7 +521,7 @@ void GameEventMgr::LoadFromDB() if (newModelEquipSet.equipment_id > 0) { - if (!objmgr.GetEquipmentInfo(newModelEquipSet.equipment_id)) + if (!sObjectMgr.GetEquipmentInfo(newModelEquipSet.equipment_id)) { sLog.outErrorDb("Table `game_event_model_equip` have creature (Guid: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", guid, newModelEquipSet.equipment_id); continue; @@ -870,11 +870,11 @@ void GameEventMgr::LoadFromDB() // get creature entry newEntry.entry = 0; - if (CreatureData const* data = objmgr.GetCreatureData(guid)) + if (CreatureData const* data = sObjectMgr.GetCreatureData(guid)) newEntry.entry = data->id; // check validity with event's npcflag - if (!objmgr.IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, NULL, NULL, event_npc_flag)) + if (!sObjectMgr.IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, NULL, NULL, event_npc_flag)) continue; ++count; vendors.push_back(newEntry); @@ -1015,7 +1015,7 @@ void GameEventMgr::LoadFromDB() continue; } - if (!poolhandler.CheckPool(entry)) + if (!sPoolMgr.CheckPool(entry)) { sLog.outErrorDb("Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry); continue; @@ -1212,7 +1212,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) for (NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr) { // get the creature data from the low guid to get the entry, to be able to find out the whole guid - if (CreatureData const* data = objmgr.GetCreatureData(itr->first)) + if (CreatureData const* data = sObjectMgr.GetCreatureData(itr->first)) { Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first,data->id,HIGHGUID_UNIT)); // if we found the creature, modify its npcflag @@ -1243,9 +1243,9 @@ void GameEventMgr::UpdateEventNPCVendor(uint16 event_id, bool activate) for (NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr) { if (activate) - objmgr.AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false); + sObjectMgr.AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false); else - objmgr.RemoveVendorItem(itr->entry, itr->item, false); + sObjectMgr.RemoveVendorItem(itr->entry, itr->item, false); } } @@ -1262,9 +1262,9 @@ void GameEventMgr::GameEventSpawn(int16 event_id) for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin(); itr != mGameEventCreatureGuids[internal_event_id].end(); ++itr) { // Add to correct cell - if (CreatureData const* data = objmgr.GetCreatureData(*itr)) + if (CreatureData const* data = sObjectMgr.GetCreatureData(*itr)) { - objmgr.AddCreatureToGrid(*itr, data); + sObjectMgr.AddCreatureToGrid(*itr, data); // Spawn if necessary (loaded grids only) Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(data->mapid)); @@ -1290,9 +1290,9 @@ void GameEventMgr::GameEventSpawn(int16 event_id) for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr) { // Add to correct cell - if (GameObjectData const* data = objmgr.GetGOData(*itr)) + if (GameObjectData const* data = sObjectMgr.GetGOData(*itr)) { - objmgr.AddGameobjectToGrid(*itr, data); + sObjectMgr.AddGameobjectToGrid(*itr, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(data->mapid)); @@ -1319,7 +1319,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) } for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr) - poolhandler.SpawnPool(*itr); + sPoolMgr.SpawnPool(*itr); } void GameEventMgr::GameEventUnspawn(int16 event_id) @@ -1338,9 +1338,9 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) if (event_id > 0 && hasCreatureActiveEventExcept(*itr,event_id)) continue; // Remove the creature from grid - if (CreatureData const* data = objmgr.GetCreatureData(*itr)) + if (CreatureData const* data = sObjectMgr.GetCreatureData(*itr)) { - objmgr.RemoveCreatureFromGrid(*itr, data); + sObjectMgr.RemoveCreatureFromGrid(*itr, data); if (Creature* pCreature = sObjectAccessor.GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL)) pCreature->AddObjectToRemoveList(); @@ -1359,9 +1359,9 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) if (event_id >0 && hasGameObjectActiveEventExcept(*itr,event_id)) continue; // Remove the gameobject from grid - if (GameObjectData const* data = objmgr.GetGOData(*itr)) + if (GameObjectData const* data = sObjectMgr.GetGOData(*itr)) { - objmgr.RemoveGameobjectFromGrid(*itr, data); + sObjectMgr.RemoveGameobjectFromGrid(*itr, data); if (GameObject* pGameobject = sObjectAccessor.GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL)) pGameobject->AddObjectToRemoveList(); @@ -1375,7 +1375,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr) { - poolhandler.DespawnPool(*itr); + sPoolMgr.DespawnPool(*itr); } } @@ -1384,7 +1384,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) for (ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin(); itr != mGameEventModelEquip[event_id].end(); ++itr) { // Remove the creature from grid - CreatureData const* data = objmgr.GetCreatureData(itr->first); + CreatureData const* data = sObjectMgr.GetCreatureData(itr->first); if (!data) continue; @@ -1399,7 +1399,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) pCreature->LoadEquipment(itr->second.equipment_id, true); if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid) { - CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid); + CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelInfo(itr->second.modelid); if (minfo) { pCreature->SetDisplayId(itr->second.modelid); @@ -1414,7 +1414,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) pCreature->LoadEquipment(itr->second.equipement_id_prev, true); if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid) { - CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid_prev); + CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelInfo(itr->second.modelid_prev); if (minfo) { pCreature->SetDisplayId(itr->second.modelid_prev); @@ -1427,12 +1427,12 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) } else // If not spawned { - CreatureData const* data2 = objmgr.GetCreatureData(itr->first); + CreatureData const* data2 = sObjectMgr.GetCreatureData(itr->first); if (data2 && activate) { - CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(data2->id); - uint32 display_id = objmgr.ChooseDisplayId(0,cinfo,data2); - CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); + CreatureInfo const *cinfo = sObjectMgr.GetCreatureTemplate(data2->id); + uint32 display_id = sObjectMgr.ChooseDisplayId(0,cinfo,data2); + CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id); if (minfo) display_id = minfo->modelid; @@ -1445,7 +1445,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) } // now last step: put in data // just to have write access to it - CreatureData& data2 = objmgr.NewOrExistCreatureData(itr->first); + CreatureData& data2 = sObjectMgr.NewOrExistCreatureData(itr->first); if (activate) { data2.displayid = itr->second.modelid; @@ -1524,7 +1524,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate) QuestRelList::iterator itr; for (itr = mGameEventCreatureQuests[event_id].begin(); itr != mGameEventCreatureQuests[event_id].end(); ++itr) { - QuestRelations &CreatureQuestMap = objmgr.mCreatureQuestRelations; + QuestRelations &CreatureQuestMap = sObjectMgr.mCreatureQuestRelations; if (activate) // Add the pair(id,quest) to the multimap CreatureQuestMap.insert(QuestRelations::value_type(itr->first, itr->second)); else @@ -1549,7 +1549,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate) } for (itr = mGameEventGameObjectQuests[event_id].begin(); itr != mGameEventGameObjectQuests[event_id].end(); ++itr) { - QuestRelations &GameObjectQuestMap = objmgr.mGOQuestRelations; + QuestRelations &GameObjectQuestMap = sObjectMgr.mGOQuestRelations; if (activate) // Add the pair(id,quest) to the multimap GameObjectQuestMap.insert(QuestRelations::value_type(itr->first, itr->second)); else @@ -1701,8 +1701,8 @@ bool IsHolidayActive(HolidayIds id) if (id == HOLIDAY_NONE) return false; - GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); - GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); + GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap(); + GameEventMgr::ActiveEvents const& ae = sGameEventMgr.GetActiveEventList(); for (GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) if (events[*itr].holiday_id == uint32(id)) @@ -1713,6 +1713,6 @@ bool IsHolidayActive(HolidayIds id) bool IsEventActive(uint16 event_id) { - GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& ae = sGameEventMgr.GetActiveEventList(); return ae.find(event_id) != ae.end(); } |
