diff options
author | Treeston <treeston.mmoc@gmail.com> | 2020-02-08 20:22:37 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-21 15:16:26 +0100 |
commit | 94a79bac7a06aa0f931e9d651928de7eea0a8b5c (patch) | |
tree | 0f28508689237d951d0a44ae05c85ab3a29d8c62 /src/server/game/Events/GameEventMgr.cpp | |
parent | fe489e2be1312bc559d0c38691c9741ad69cfec8 (diff) |
Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 9304e496cbf6ab6c028671fb8526c732ae5d799f)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 4a09390301e..7e22c76f2f5 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1167,7 +1167,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) for (NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr) // get the creature data from the low guid to get the entry, to be able to find out the whole guid if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first)) - creaturesByMap[data->spawnPoint.GetMapId()].insert(itr->first); + creaturesByMap[data->mapId].insert(itr->first); for (auto const& p : creaturesByMap) { @@ -1234,7 +1234,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) sObjectMgr->AddCreatureToGrid(*itr, data); // Spawn if necessary (loaded grids only) - Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); + Map* map = sMapMgr->CreateBaseMap(data->mapId); map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr); // We use spawn coords to spawn if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint)) @@ -1257,7 +1257,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) sObjectMgr->AddGameobjectToGrid(*itr, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed - Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); + Map* map = sMapMgr->CreateBaseMap(data->mapId); map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr); // We use current coords to unspawn, not spawn coords since creature can have changed grid if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint)) @@ -1307,7 +1307,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) { sObjectMgr->RemoveCreatureFromGrid(*itr, data); - sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map) + sMapMgr->DoForAllMapsWithMapId(data->mapId, [&itr](Map* map) { map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr); auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(*itr); @@ -1338,7 +1338,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) { sObjectMgr->RemoveGameobjectFromGrid(*itr, data); - sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map) + sMapMgr->DoForAllMapsWithMapId(data->mapId, [&itr](Map* map) { map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr); auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(*itr); @@ -1374,7 +1374,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) continue; // Update if spawned - sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr, activate](Map* map) + sMapMgr->DoForAllMapsWithMapId(data->mapId, [&itr, activate](Map* map) { auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(itr->first); for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second; ++itr2) |