diff options
author | Kittnz <frederik156@hotmail.com> | 2017-02-17 20:30:52 +0100 |
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committer | Kittnz <frederik156@hotmail.com> | 2017-02-17 20:30:52 +0100 |
commit | 9d74252e8d728a4e7ab6359a85d982b29672c5cd (patch) | |
tree | 5d932a09068e640a45acb979d52102354a353b41 /src/server/game/Events/GameEventMgr.cpp | |
parent | a5ccbe9906ead6b50644ad55f435c8d78eedb326 (diff) |
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index b7175ff577b..0d59f6731af 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -28,7 +28,6 @@ #include "BattlegroundMgr.h" #include "UnitAI.h" #include "GameObjectAI.h" -#include "ScriptMgr.h" GameEventMgr* GameEventMgr::instance() { @@ -1642,13 +1641,8 @@ public: void Visit(std::unordered_map<ObjectGuid, GameObject*>& gameObjectMap) { for (auto const& p : gameObjectMap) - { if (p.second->IsInWorld()) - { p.second->AI()->OnGameEvent(_activate, _eventId); - sScriptMgr->OnGameEvent(_activate, _eventId); - } - } } template<class T> |