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authorKittnz <frederik156@hotmail.com>2017-02-17 20:30:52 +0100
committerKittnz <frederik156@hotmail.com>2017-02-17 20:30:52 +0100
commit9d74252e8d728a4e7ab6359a85d982b29672c5cd (patch)
tree5d932a09068e640a45acb979d52102354a353b41 /src/server/game/Events/GameEventMgr.cpp
parenta5ccbe9906ead6b50644ad55f435c8d78eedb326 (diff)
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index b7175ff577b..0d59f6731af 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -28,7 +28,6 @@
#include "BattlegroundMgr.h"
#include "UnitAI.h"
#include "GameObjectAI.h"
-#include "ScriptMgr.h"
GameEventMgr* GameEventMgr::instance()
{
@@ -1642,13 +1641,8 @@ public:
void Visit(std::unordered_map<ObjectGuid, GameObject*>& gameObjectMap)
{
for (auto const& p : gameObjectMap)
- {
if (p.second->IsInWorld())
- {
p.second->AI()->OnGameEvent(_activate, _eventId);
- sScriptMgr->OnGameEvent(_activate, _eventId);
- }
- }
}
template<class T>