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authorShauren <shauren.trinity@gmail.com>2013-06-11 17:28:16 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-11 17:28:16 +0200
commit9ec22fffa00135cd776afebe2899bf54fb52f15f (patch)
tree8435e279131052c9c50ec929868f3b698a194c3d /src/server/game/Events/GameEventMgr.cpp
parentef15fe8ed28cb2d65574e8c5c755d39f8a06a994 (diff)
Core/Objects: Object scale will now also affect bounding radius and combat reach fields
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 7213a807168..670eed672e6 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1331,13 +1331,10 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
creature->LoadEquipment(itr->second.equipment_id, true);
if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid)
{
- CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid);
- if (minfo)
+ if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid))
{
creature->SetDisplayId(itr->second.modelid);
creature->SetNativeDisplayId(itr->second.modelid);
- creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
- creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
}
}
}
@@ -1346,13 +1343,10 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
creature->LoadEquipment(itr->second.equipement_id_prev, true);
if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid)
{
- CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev);
- if (minfo)
+ if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev))
{
creature->SetDisplayId(itr->second.modelid_prev);
creature->SetNativeDisplayId(itr->second.modelid_prev);
- creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
- creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
}
}
}