diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-08-04 12:22:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-04 12:22:57 +0200 |
| commit | a5e73e41c0e813e674bb0a644e0052052435494e (patch) | |
| tree | cabbeadc1e07635f1a8fc53599895613cbe61723 /src/server/game/Events/GameEventMgr.cpp | |
| parent | 15e85f882fdb7b5d1d48302907e76c993ee4e923 (diff) | |
Core/Pooling: Quest pooling rewrite: (PR#23627)
- Split quest pooling from PoolMgr (into QuestPoolMgr)
- Proper saving/restoring on server restart
- No more hacking into sObjectMgr to insert/remove available quests
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
| -rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 3025a79896c..eafa62a8bf7 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1521,7 +1521,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate) QuestRelList::iterator itr; for (itr = mGameEventCreatureQuests[event_id].begin(); itr != mGameEventCreatureQuests[event_id].end(); ++itr) { - QuestRelations* CreatureQuestMap = sObjectMgr->GetCreatureQuestRelationMap(); + QuestRelations* CreatureQuestMap = sObjectMgr->GetCreatureQuestRelationMapHACK(); if (activate) // Add the pair(id, quest) to the multimap CreatureQuestMap->insert(QuestRelations::value_type(itr->first, itr->second)); else @@ -1546,7 +1546,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate) } for (itr = mGameEventGameObjectQuests[event_id].begin(); itr != mGameEventGameObjectQuests[event_id].end(); ++itr) { - QuestRelations* GameObjectQuestMap = sObjectMgr->GetGOQuestRelationMap(); + QuestRelations* GameObjectQuestMap = sObjectMgr->GetGOQuestRelationMapHACK(); if (activate) // Add the pair(id, quest) to the multimap GameObjectQuestMap->insert(QuestRelations::value_type(itr->first, itr->second)); else |
