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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Events/GameEventMgr.cpp
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 64443d58e90..16f7d6ab619 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -467,7 +467,7 @@ void GameEventMgr::LoadFromDB()
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
- "FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
+ "FROM creature JOIN game_event_model_equip ON creature.guid = game_event_model_equip.guid");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");