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authorShauren <shauren.trinity@gmail.com>2021-04-05 23:47:05 +0200
committerShauren <shauren.trinity@gmail.com>2021-04-05 23:47:05 +0200
commitd29dd1eeb5c52dc76bd741fe1ee0e875c416b8e7 (patch)
tree19b4dda1de5bee6f3d45a3472f131380443365d4 /src/server/game/Events/GameEventMgr.cpp
parentc648ac58e0a0724a6eff0242afaf665443f675ef (diff)
Core/Misc: Change all unix time columns in character database to bigint (signed)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index f192af9f148..8158e1dafbc 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1635,7 +1635,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_SAVE);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt8(1, mGameEvent[event_id].state);
- stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
+ stmt->setInt64(2, mGameEvent[event_id].nextstart ? mGameEvent[event_id].nextstart : SI64LIT(0));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}