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author | Shauren <shauren.trinity@gmail.com> | 2021-04-05 23:47:05 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-04-05 23:47:05 +0200 |
commit | d29dd1eeb5c52dc76bd741fe1ee0e875c416b8e7 (patch) | |
tree | 19b4dda1de5bee6f3d45a3472f131380443365d4 /src/server/game/Events/GameEventMgr.cpp | |
parent | c648ac58e0a0724a6eff0242afaf665443f675ef (diff) |
Core/Misc: Change all unix time columns in character database to bigint (signed)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index f192af9f148..8158e1dafbc 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1635,7 +1635,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id) stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_SAVE); stmt->setUInt8(0, uint8(event_id)); stmt->setUInt8(1, mGameEvent[event_id].state); - stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0); + stmt->setInt64(2, mGameEvent[event_id].nextstart ? mGameEvent[event_id].nextstart : SI64LIT(0)); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } |