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authorShauren <shauren.trinity@gmail.com>2022-03-29 11:30:49 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-29 11:30:49 +0200
commitd611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 (patch)
tree4428ac0728c043ca1cb4fc55427f87268ab4860c /src/server/game/Events/GameEventMgr.cpp
parentc02b829788cb274a68b125aee4dab35b9a56a2b8 (diff)
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 88a47de0c40..db842a39461 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1221,7 +1221,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
if (CreatureTemplate const* creatureTemplate = creature->GetCreatureTemplate())
npcflag |= creatureTemplate->npcflag;
- creature->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
+ creature->ReplaceAllNpcFlags(NPCFlags(npcflag));
// reset gossip options, since the flag change might have added / removed some
//cr->ResetGossipOptions();
}