diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-01-08 21:16:53 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-01-08 21:16:53 +0100 |
commit | d791afae1dfcfaf592326f787755ca32d629e4d3 (patch) | |
tree | 54dc9916ede5800e110a2f0edff91530811fbdb8 /src/server/game/Events/GameEventMgr.cpp | |
parent | b6820a706f46f18b9652fcd9806e4bec8805d29d (diff) |
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index b18b36aeedc..e3bdf6ad270 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -255,7 +255,7 @@ void GameEventMgr::LoadFromDB() if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check { - TC_LOG_ERROR("sql.sql", "`game_event`: game event id (%i) is not a world event and has length = 0, thus cannot be used.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event`: game event id ({}) is not a world event and has length = 0, thus cannot be used.", event_id); continue; } @@ -263,13 +263,13 @@ void GameEventMgr::LoadFromDB() { if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id)) { - TC_LOG_ERROR("sql.sql", "`game_event`: game event id (%i) contains nonexisting holiday id %u.", event_id, pGameEvent.holiday_id); + TC_LOG_ERROR("sql.sql", "`game_event`: game event id ({}) contains nonexisting holiday id {}.", event_id, pGameEvent.holiday_id); pGameEvent.holiday_id = HOLIDAY_NONE; continue; } if (pGameEvent.holidayStage > MAX_HOLIDAY_DURATIONS) { - TC_LOG_ERROR("sql.sql", "`game_event` game event id (%i) has out of range holidayStage %u.", event_id, pGameEvent.holidayStage); + TC_LOG_ERROR("sql.sql", "`game_event` game event id ({}) has out of range holidayStage {}.", event_id, pGameEvent.holidayStage); pGameEvent.holidayStage = 0; continue; } @@ -280,7 +280,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } @@ -304,7 +304,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_save`: game event entry (%i) is out of range compared to max event entry in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_save`: game event entry ({}) is out of range compared to max event entry in `game_event`.", event_id); continue; } @@ -315,7 +315,7 @@ void GameEventMgr::LoadFromDB() } else { - TC_LOG_ERROR("sql.sql", "game_event_save includes event save for non-worldevent id %u.", event_id); + TC_LOG_ERROR("sql.sql", "game_event_save includes event save for non-worldevent id {}.", event_id); continue; } @@ -323,7 +323,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u game event saves in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} game event saves in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -347,7 +347,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_prerequisite`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_prerequisite`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -356,14 +356,14 @@ void GameEventMgr::LoadFromDB() uint16 prerequisite_event = fields[1].GetUInt32(); if (prerequisite_event >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_prerequisite`: game event prerequisite id (%i) is out of range compared to max event id in `game_event`.", prerequisite_event); + TC_LOG_ERROR("sql.sql", "`game_event_prerequisite`: game event prerequisite id ({}) is out of range compared to max event id in `game_event`.", prerequisite_event); continue; } mGameEvent[event_id].prerequisite_events.insert(prerequisite_event); } else { - TC_LOG_ERROR("sql.sql", "game_event_prerequisiste includes event entry for non-worldevent id %u.", event_id); + TC_LOG_ERROR("sql.sql", "game_event_prerequisiste includes event entry for non-worldevent id {}.", event_id); continue; } @@ -371,7 +371,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u game event prerequisites in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} game event prerequisites in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -400,19 +400,19 @@ void GameEventMgr::LoadFromDB() CreatureData const* data = sObjectMgr->GetCreatureData(guid); if (!data) { - TC_LOG_ERROR("sql.sql", "`game_event_creature` contains creature (GUID: " UI64FMTD ") not found in `creature` table.", guid); + TC_LOG_ERROR("sql.sql", "`game_event_creature` contains creature (GUID: {}) not found in `creature` table.", guid); continue; } if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size())) { - TC_LOG_ERROR("sql.sql", "`game_event_creature`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_creature`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } // Log error for pooled object, but still spawn it if (data->poolId) - TC_LOG_ERROR("sql.sql", "`game_event_creature`: game event id (%i) contains creature (" UI64FMTD ") which is part of a pool (%u). This should be spawned in game_event_pool", event_id, guid, data->poolId); + TC_LOG_ERROR("sql.sql", "`game_event_creature`: game event id ({}) contains creature ({}) which is part of a pool ({}). This should be spawned in game_event_pool", event_id, guid, data->poolId); GuidList& crelist = mGameEventCreatureGuids[internal_event_id]; crelist.push_back(guid); @@ -421,7 +421,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u creatures in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} creatures in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -450,19 +450,19 @@ void GameEventMgr::LoadFromDB() GameObjectData const* data = sObjectMgr->GetGameObjectData(guid); if (!data) { - TC_LOG_ERROR("sql.sql", "`game_event_gameobject` contains gameobject (GUID: " UI64FMTD ") not found in `gameobject` table.", guid); + TC_LOG_ERROR("sql.sql", "`game_event_gameobject` contains gameobject (GUID: {}) not found in `gameobject` table.", guid); continue; } if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size())) { - TC_LOG_ERROR("sql.sql", "`game_event_gameobject`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_gameobject`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } // Log error for pooled object, but still spawn it if (data->poolId) - TC_LOG_ERROR("sql.sql", "`game_event_gameobject`: game event id (%i) contains game object (" UI64FMTD ") which is part of a pool (%u). This should be spawned in game_event_pool", event_id, guid, data->poolId); + TC_LOG_ERROR("sql.sql", "`game_event_gameobject`: game event id ({}) contains game object ({}) which is part of a pool ({}). This should be spawned in game_event_pool", event_id, guid, data->poolId); GuidList& golist = mGameEventGameobjectGuids[internal_event_id]; golist.push_back(guid); @@ -471,7 +471,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u gameobjects in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} gameobjects in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -498,7 +498,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEventModelEquip.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_model_equip`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_model_equip`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -514,7 +514,7 @@ void GameEventMgr::LoadFromDB() int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id); if (!sObjectMgr->GetEquipmentInfo(entry, equipId)) { - TC_LOG_ERROR("sql.sql", "Table `game_event_model_equip` contains creature (Guid: " UI64FMTD ", entry: %u) with equipment_id %u not found in table `creature_equip_template`. Setting entry to no equipment.", + TC_LOG_ERROR("sql.sql", "Table `game_event_model_equip` contains creature (Guid: {}, entry: {}) with equipment_id {} not found in table `creature_equip_template`. Setting entry to no equipment.", guid, entry, newModelEquipSet.equipment_id); continue; } @@ -526,7 +526,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u model/equipment changes in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} model/equipment changes in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -552,7 +552,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEventCreatureQuests.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_creature_quest`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_creature_quest`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -563,7 +563,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -589,7 +589,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEventGameObjectQuests.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_gameobject_quest`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_gameobject_quest`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -600,7 +600,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -627,7 +627,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_quest_condition`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_quest_condition`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -639,7 +639,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u quest event conditions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} quest event conditions in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -664,7 +664,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_condition`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_condition`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -677,7 +677,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u conditions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} conditions in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -702,7 +702,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_condition_save`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_condition_save`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -713,7 +713,7 @@ void GameEventMgr::LoadFromDB() } else { - TC_LOG_ERROR("sql.sql", "game_event_condition_save contains not present condition event id %u condition id %u.", event_id, condition); + TC_LOG_ERROR("sql.sql", "game_event_condition_save contains not present condition event id {} condition id {}.", event_id, condition); continue; } @@ -721,7 +721,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u condition saves in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} condition saves in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -747,7 +747,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_npcflag`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_npcflag`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -757,7 +757,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u npcflags in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} npcflags in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -783,13 +783,13 @@ void GameEventMgr::LoadFromDB() Quest* questTemplate = const_cast<Quest*>(sObjectMgr->GetQuestTemplate(questId)); if (!questTemplate) { - TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation`: quest id (%u) does not exist in `quest_template`.", questId); + TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation`: quest id ({}) does not exist in `quest_template`.", questId); continue; } if (eventEntry >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation`: event id (%u) is out of range compared to max event in `game_event`.", eventEntry); + TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation`: event id ({}) is out of range compared to max event in `game_event`.", eventEntry); continue; } @@ -798,7 +798,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -823,7 +823,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEventVendors.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_npc_vendor`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_npc_vendor`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -867,7 +867,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u vendor additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} vendor additions in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -891,7 +891,7 @@ void GameEventMgr::LoadFromDB() if (event_id >= mGameEvent.size()) { - TC_LOG_ERROR("sql.sql", "`game_event_battleground_holiday`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_battleground_holiday`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } @@ -901,7 +901,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u battleground holidays in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} battleground holidays in game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } @@ -929,13 +929,13 @@ void GameEventMgr::LoadFromDB() if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size())) { - TC_LOG_ERROR("sql.sql", "`game_event_pool`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id); + TC_LOG_ERROR("sql.sql", "`game_event_pool`: game event id ({}) is out of range compared to max event id in `game_event`.", event_id); continue; } if (!sPoolMgr->CheckPool(entry)) { - TC_LOG_ERROR("sql.sql", "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <> 100 and no equal chance defined. The pool system cannot pick one to spawn.", entry); + TC_LOG_ERROR("sql.sql", "Pool Id ({}) has all creatures or gameobjects with explicit chance sum <> 100 and no equal chance defined. The pool system cannot pick one to spawn.", entry); continue; } @@ -946,7 +946,7 @@ void GameEventMgr::LoadFromDB() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u pools for game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} pools for game events in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } } } @@ -1004,11 +1004,11 @@ uint32 GameEventMgr::StartSystem() // return the next void GameEventMgr::StartArenaSeason() { uint8 season = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID); - QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'", season); + QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '{}'", season); if (!result) { - TC_LOG_ERROR("gameevent", "ArenaSeason (%u) must be an existing Arena Season.", season); + TC_LOG_ERROR("gameevent", "ArenaSeason ({}) must be an existing Arena Season.", season); return; } @@ -1017,12 +1017,12 @@ void GameEventMgr::StartArenaSeason() if (eventId >= mGameEvent.size()) { - TC_LOG_ERROR("gameevent", "EventEntry %u for ArenaSeason (%u) does not exist.", eventId, season); + TC_LOG_ERROR("gameevent", "EventEntry {} for ArenaSeason ({}) does not exist.", eventId, season); return; } StartEvent(eventId, true); - TC_LOG_INFO("gameevent", "Arena Season %u started...", season); + TC_LOG_INFO("gameevent", "Arena Season {} started...", season); } @@ -1036,7 +1036,7 @@ uint32 GameEventMgr::Update() // return the next e { // must do the activating first, and after that the deactivating // so first queue it - //TC_LOG_ERROR("sql.sql", "Checking event %u", itr); + //TC_LOG_ERROR("sql.sql", "Checking event {}", itr); if (CheckOneGameEvent(itr)) { // if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so @@ -1057,14 +1057,14 @@ uint32 GameEventMgr::Update() // return the next e // changed, save to DB the gameevent state, will be updated in next update cycle SaveWorldEventStateToDB(itr); - //TC_LOG_DEBUG("misc", "GameEvent %u is active", itr->first); + //TC_LOG_DEBUG("misc", "GameEvent {} is active", itr->first); // queue for activation if (!IsActiveEvent(itr)) activate.insert(itr); } else { - //TC_LOG_DEBUG("misc", "GameEvent %u is not active", itr->first); + //TC_LOG_DEBUG("misc", "GameEvent {} is not active", itr->first); if (IsActiveEvent(itr)) deactivate.insert(itr); else @@ -1092,13 +1092,13 @@ uint32 GameEventMgr::Update() // return the next e nextEventDelay = 0; for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); - TC_LOG_INFO("gameevent", "Next game event check in %u seconds.", nextEventDelay + 1); + TC_LOG_INFO("gameevent", "Next game event check in {} seconds.", nextEventDelay + 1); return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call } void GameEventMgr::UnApplyEvent(uint16 event_id) { - TC_LOG_INFO("gameevent", "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); + TC_LOG_INFO("gameevent", "GameEvent {} \"{}\" removed.", event_id, mGameEvent[event_id].description); //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END RunSmartAIScripts(event_id, false); // un-spawn positive event tagged objects @@ -1125,7 +1125,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id) if (announce == 1 || (announce == 2 && sWorld->getBoolConfig(CONFIG_EVENT_ANNOUNCE))) sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str()); - TC_LOG_INFO("gameevent", "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); + TC_LOG_INFO("gameevent", "GameEvent {} \"{}\" started.", event_id, mGameEvent[event_id].description); // spawn positive event tagget objects GameEventSpawn(event_id); @@ -1213,7 +1213,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size())) { - TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventCreatureGuids element %i (size: %zu).", + TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventCreatureGuids element {} (size: {}).", internal_event_id, mGameEventCreatureGuids.size()); return; } @@ -1238,7 +1238,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) if (internal_event_id >= int32(mGameEventGameobjectGuids.size())) { - TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventGameobjectGuids element %i (size: %zu).", + TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventGameobjectGuids element {} (size: {}).", internal_event_id, mGameEventGameobjectGuids.size()); return; } @@ -1273,7 +1273,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) if (internal_event_id >= int32(mGameEventPoolIds.size())) { - TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventPoolIds element %u (size: %zu).", + TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventPoolIds element {} (size: {}).", internal_event_id, mGameEventPoolIds.size()); return; } @@ -1296,7 +1296,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size())) { - TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventCreatureGuids element %i (size: %zu).", + TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventCreatureGuids element {} (size: {}).", internal_event_id, mGameEventCreatureGuids.size()); return; } @@ -1327,7 +1327,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size())) { - TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventGameobjectGuids element %i (size: %zu).", + TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventGameobjectGuids element {} (size: {}).", internal_event_id, mGameEventGameobjectGuids.size()); return; } @@ -1358,7 +1358,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size())) { - TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventPoolIds element %u (size: %zu).", internal_event_id, mGameEventPoolIds.size()); + TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventPoolIds element {} (size: {}).", internal_event_id, mGameEventPoolIds.size()); return; } @@ -1711,7 +1711,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event) HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(event.holiday_id); if (!holiday->Date[0] || !holiday->Duration[0]) // Invalid definitions { - TC_LOG_ERROR("sql.sql", "Missing date or duration for holiday %u.", event.holiday_id); + TC_LOG_ERROR("sql.sql", "Missing date or duration for holiday {}.", event.holiday_id); return; } |