diff options
author | jackpoz <giacomopoz@gmail.com> | 2017-12-10 12:39:37 +0100 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2021-04-15 05:53:27 +0200 |
commit | e17e4e6f0700c7d950e1b2654c217ec8b28ae79e (patch) | |
tree | 8d78ebf4f2d95c6a18075840f6d02b62b4c6fcad /src/server/game/Events/GameEventMgr.cpp | |
parent | 76b2d37259c8beb3cc1b698eb28fd7e068366724 (diff) |
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 407da426f24..d4425eb9c7d 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -23,6 +23,7 @@ #include "DB2Stores.h" #include "GameObject.h" #include "GameObjectAI.h" +#include "GameTime.h" #include "Language.h" #include "Log.h" #include "MapManager.h" @@ -45,7 +46,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const default: case GAMEEVENT_NORMAL: { - time_t currenttime = time(nullptr); + time_t currenttime = GameTime::GetGameTime(); // Get the event information return mGameEvent[entry].start < currenttime && currenttime < mGameEvent[entry].end @@ -62,7 +63,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const // if inactive world event, check the prerequisite events case GAMEEVENT_WORLD_INACTIVE: { - time_t currenttime = time(nullptr); + time_t currenttime = GameTime::GetGameTime(); for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr) { if ((mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one @@ -78,7 +79,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const uint32 GameEventMgr::NextCheck(uint16 entry) const { - time_t currenttime = time(nullptr); + time_t currenttime = GameTime::GetGameTime(); // for NEXTPHASE state world events, return the delay to start the next event, so the followup event will be checked correctly if ((mGameEvent[entry].state == GAMEEVENT_WORLD_NEXTPHASE || mGameEvent[entry].state == GAMEEVENT_WORLD_FINISHED) && mGameEvent[entry].nextstart >= currenttime) @@ -138,13 +139,13 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite) ApplyNewEvent(event_id); if (overwrite) { - mGameEvent[event_id].start = time(nullptr); + mGameEvent[event_id].start = GameTime::GetGameTime(); if (data.end <= data.start) data.end = data.start + data.length; } // When event is started, set its worldstate to current time - sWorld->setWorldState(event_id, time(nullptr)); + sWorld->setWorldState(event_id, GameTime::GetGameTime()); return false; } else @@ -185,7 +186,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite) if (overwrite && !serverwide_evt) { - data.start = time(nullptr) - data.length * MINUTE; + data.start = GameTime::GetGameTime() - data.length * MINUTE; if (data.end <= data.start) data.end = data.start + data.length; } @@ -1023,7 +1024,7 @@ void GameEventMgr::StartArenaSeason() uint32 GameEventMgr::Update() // return the next event delay in ms { - time_t currenttime = time(nullptr); + time_t currenttime = GameTime::GetGameTime(); uint32 nextEventDelay = max_ge_check_delay; // 1 day uint32 calcDelay; std::set<uint16> activate, deactivate; @@ -1618,7 +1619,7 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id) // set the followup events' start time if (!mGameEvent[event_id].nextstart) { - time_t currenttime = time(nullptr); + time_t currenttime = GameTime::GetGameTime(); mGameEvent[event_id].nextstart = currenttime + mGameEvent[event_id].length * 60; } return true; @@ -1734,7 +1735,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event) bool singleDate = ((holiday->Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1 - time_t curTime = time(nullptr); + time_t curTime = GameTime::GetGameTime(); for (int i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i) { uint32 date = holiday->Date[i]; |