diff options
author | Shauren <shauren.trinity@gmail.com> | 2019-07-27 01:00:37 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-07-27 01:00:37 +0200 |
commit | e8e89f58fb800014f53341f12505f60ee2b5fb6f (patch) | |
tree | 2b63800163e2026be75621a36ddf1218bdbf9dab /src/server/game/Events/GameEventMgr.cpp | |
parent | 1dcbceba81002ba6ff83129d403763df398f9736 (diff) |
Core/DBLayer: Prevent using prepared statements on wrong database
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 3969caedba3..83dec0432ee 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -203,7 +203,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite) itr->second.done = 0; SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE); stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); @@ -1575,7 +1575,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id) // save the change to db SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE); stmt->setUInt8(0, uint8(event_id)); stmt->setUInt32(1, condition); trans->Append(stmt); @@ -1620,7 +1620,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE); stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); |