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authorleak <leak@bitmx.net>2014-06-08 15:30:57 +0200
committerleak <leak@bitmx.net>2014-06-08 15:30:57 +0200
commitee4a3b9d59867a2440f8eb35f96405e5c4f6fe28 (patch)
treee6b3bb0b141565d8c0593e053466b8ccc629e93c /src/server/game/Events/GameEventMgr.cpp
parent0fa3a4923efb492a71f888e256348148fdd73d80 (diff)
Replaced mutex related code in Common.h
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 5669f36a939..9e1514f11bd 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1600,14 +1600,14 @@ void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate)
//! Iterate over every supported source type (creature and gameobject)
//! Not entirely sure how this will affect units in non-loaded grids.
{
- TRINITY_READ_GUARD(HashMapHolder<Creature>::LockType, *HashMapHolder<Creature>::GetLock());
+ boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Creature>::GetLock());
HashMapHolder<Creature>::MapType const& m = ObjectAccessor::GetCreatures();
for (HashMapHolder<Creature>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld())
iter->second->AI()->sOnGameEvent(activate, event_id);
}
{
- TRINITY_READ_GUARD(HashMapHolder<GameObject>::LockType, *HashMapHolder<GameObject>::GetLock());
+ boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<GameObject>::GetLock());
HashMapHolder<GameObject>::MapType const& m = ObjectAccessor::GetGameObjects();
for (HashMapHolder<GameObject>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld())