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authorNay <dnpd.dd@gmail.com>2012-03-28 00:38:04 +0100
committerNay <dnpd.dd@gmail.com>2012-03-28 00:38:24 +0100
commitf44e6834df4278fece0ca9c419b644512de812a6 (patch)
treedc16093411aea0655a8919d327d39154a413ea6d /src/server/game/Events/GameEventMgr.cpp
parent76397cf9311eb89a75d7a71b973c7d480a40b9a7 (diff)
Core/DBLayer: Fix remaining errors in loading world tables and a couple of them in characters database
Also removed World::LoadIp2nation(), it was not doing anything. Closes #5897
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 7224007fb2c..182aaa35c49 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -283,7 +283,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint16 event_id = fields[0].GetUInt16();
+ uint16 event_id = fields[0].GetUInt8();
if (event_id >= mGameEvent.size())
{
@@ -469,7 +469,7 @@ void GameEventMgr::LoadFromDB()
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
- uint16 event_id = fields[1].GetUInt16();
+ uint16 event_id = fields[1].GetUInt8();
if (event_id >= mGameEventModelEquip.size())
{
@@ -982,7 +982,7 @@ void GameEventMgr::Initialize()
{
Field* fields = result->Fetch();
- uint32 maxEventId = fields[0].GetUInt16();
+ uint32 maxEventId = fields[0].GetUInt8();
// Id starts with 1 and vector with 0, thus increment
maxEventId++;