diff options
author | Nay <dnpd.dd@gmail.com> | 2012-03-28 00:38:04 +0100 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2012-03-28 00:38:24 +0100 |
commit | f44e6834df4278fece0ca9c419b644512de812a6 (patch) | |
tree | dc16093411aea0655a8919d327d39154a413ea6d /src/server/game/Events/GameEventMgr.cpp | |
parent | 76397cf9311eb89a75d7a71b973c7d480a40b9a7 (diff) |
Core/DBLayer: Fix remaining errors in loading world tables and a couple of them in characters database
Also removed World::LoadIp2nation(), it was not doing anything.
Closes #5897
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 7224007fb2c..182aaa35c49 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -283,7 +283,7 @@ void GameEventMgr::LoadFromDB() { Field* fields = result->Fetch(); - uint16 event_id = fields[0].GetUInt16(); + uint16 event_id = fields[0].GetUInt8(); if (event_id >= mGameEvent.size()) { @@ -469,7 +469,7 @@ void GameEventMgr::LoadFromDB() Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); - uint16 event_id = fields[1].GetUInt16(); + uint16 event_id = fields[1].GetUInt8(); if (event_id >= mGameEventModelEquip.size()) { @@ -982,7 +982,7 @@ void GameEventMgr::Initialize() { Field* fields = result->Fetch(); - uint32 maxEventId = fields[0].GetUInt16(); + uint32 maxEventId = fields[0].GetUInt8(); // Id starts with 1 and vector with 0, thus increment maxEventId++; |