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authorCarbenium <carbenium@outlook.com>2015-09-23 20:21:20 +0200
committerCarbenium <carbenium@outlook.com>2015-09-23 20:21:20 +0200
commitff31a1d9eddccca5f8077bb35cd5a7f7740f467d (patch)
tree93a1bc20a25da58e73f356c8dfa14b4b07154748 /src/server/game/Events/GameEventMgr.cpp
parentd476e0eff24af5849bbbc21128aa461a24d4fe9b (diff)
parentdcb7082277447c21b11c4a1d59f105fa342c172e (diff)
Merge pull request #15313 from pete318/map_local_guid_335
[3.3.5/Core/Map] map local guids 6.x -> 3.3.5
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp166
1 files changed, 100 insertions, 66 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 2264612f89b..8f2d0491a91 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -917,7 +917,7 @@ void GameEventMgr::LoadFromDB()
uint32 GameEventMgr::GetNPCFlag(Creature* cr)
{
uint32 mask = 0;
- uint32 guid = cr->GetDBTableGUIDLow();
+ uint32 guid = cr->GetSpawnId();
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
@@ -1115,25 +1115,34 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
{
+ std::unordered_map<uint32, std::unordered_set<ObjectGuid::LowType>> creaturesByMap;
+
// go through the creatures whose npcflags are changed in the event
for (NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr)
- {
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
+ creaturesByMap[data->mapid].insert(itr->first);
+
+ for (auto const& p : creaturesByMap)
+ {
+ sMapMgr->DoForAllMapsWithMapId(p.first, [this, &p](Map* map)
{
- Creature* cr = HashMapHolder<Creature>::Find(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first));
- // if we found the creature, modify its npcflag
- if (cr)
+ for (auto& spawnId : p.second)
{
- uint32 npcflag = GetNPCFlag(cr);
- if (const CreatureTemplate* ci = cr->GetCreatureTemplate())
- npcflag |= ci->npcflag;
- cr->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
- // reset gossip options, since the flag change might have added / removed some
- //cr->ResetGossipOptions();
+ auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(spawnId);
+ for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
+ {
+ Creature* creature = itr->second;
+ uint32 npcflag = GetNPCFlag(creature);
+ if (CreatureTemplate const* creatureTemplate = creature->GetCreatureTemplate())
+ npcflag |= creatureTemplate->npcflag;
+
+ creature->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
+ // reset gossip options, since the flag change might have added / removed some
+ //cr->ResetGossipOptions();
+ }
}
- // if we didn't find it, then the npcflag will be updated when the creature is loaded
- }
+ });
}
}
@@ -1252,8 +1261,16 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveCreatureFromGrid(*itr, data);
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, *itr), (Creature*)NULL))
- creature->AddObjectToRemoveList();
+ sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr](Map* map)
+ {
+ auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(*itr);
+ for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second;)
+ {
+ Creature* creature = itr2->second;
+ ++itr2;
+ creature->AddObjectToRemoveList();
+ }
+ });
}
}
@@ -1274,8 +1291,16 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveGameobjectFromGrid(*itr, data);
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, *itr), (GameObject*)NULL))
- pGameobject->AddObjectToRemoveList();
+ sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr](Map* map)
+ {
+ auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(*itr);
+ for (auto itr2 = gameobjectBounds.first; itr2 != gameobjectBounds.second;)
+ {
+ GameObject* go = itr2->second;
+ ++itr2;
+ go->AddObjectToRemoveList();
+ }
+ });
}
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
@@ -1300,53 +1325,43 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
continue;
// Update if spawned
- Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first), (Creature*)NULL);
- if (creature)
+ sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr, activate](Map* map)
+
{
- if (activate)
+ auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(itr->first);
+ for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second; ++itr2)
{
- itr->second.equipement_id_prev = creature->GetCurrentEquipmentId();
- itr->second.modelid_prev = creature->GetDisplayId();
- creature->LoadEquipment(itr->second.equipment_id, true);
- if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid &&
- sObjectMgr->GetCreatureModelInfo(itr->second.modelid))
+ Creature* creature = itr2->second;
+ if (activate)
{
- creature->SetDisplayId(itr->second.modelid);
- creature->SetNativeDisplayId(itr->second.modelid);
+ itr->second.equipement_id_prev = creature->GetCurrentEquipmentId();
+ itr->second.modelid_prev = creature->GetDisplayId();
+ creature->LoadEquipment(itr->second.equipment_id, true);
+ if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid &&
+ sObjectMgr->GetCreatureModelInfo(itr->second.modelid))
+ {
+ creature->SetDisplayId(itr->second.modelid);
+ creature->SetNativeDisplayId(itr->second.modelid);
+ }
}
- }
- else
- {
- creature->LoadEquipment(itr->second.equipement_id_prev, true);
- if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid &&
- sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev))
+ else
{
- creature->SetDisplayId(itr->second.modelid_prev);
- creature->SetNativeDisplayId(itr->second.modelid_prev);
+ creature->LoadEquipment(itr->second.equipement_id_prev, true);
+ if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid &&
+ sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev))
+ {
+ creature->SetDisplayId(itr->second.modelid_prev);
+ creature->SetNativeDisplayId(itr->second.modelid_prev);
+ }
}
}
- }
- else // If not spawned
- {
- CreatureData const* data2 = sObjectMgr->GetCreatureData(itr->first);
- if (data2 && activate)
- {
- CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(data2->id);
- uint32 displayID = ObjectMgr::ChooseDisplayId(cinfo, data2);
- sObjectMgr->GetCreatureModelRandomGender(&displayID);
-
- if (data2->equipmentId == 0)
- itr->second.equipement_id_prev = 0; ///@todo: verify this line
- else if (data2->equipmentId != -1)
- itr->second.equipement_id_prev = data->equipmentId;
- itr->second.modelid_prev = displayID;
- }
- }
+ });
// now last step: put in data
- // just to have write access to it
CreatureData& data2 = sObjectMgr->NewOrExistCreatureData(itr->first);
if (activate)
{
+ itr->second.modelid_prev = data2.displayid;
+ itr->second.equipement_id_prev = data2.equipmentId;
data2.displayid = itr->second.modelid;
data2.equipmentId = itr->second.equipment_id;
}
@@ -1594,24 +1609,43 @@ void GameEventMgr::SendWorldStateUpdate(Player* player, uint16 event_id)
}
}
-void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate)
+class GameEventAIHookWorker
{
- //! Iterate over every supported source type (creature and gameobject)
- //! Not entirely sure how this will affect units in non-loaded grids.
+public:
+ GameEventAIHookWorker(uint16 eventId, bool activate) : _eventId(eventId), _activate(activate) { }
+
+ void Visit(std::unordered_map<ObjectGuid, Creature*>& creatureMap)
{
- boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Creature>::GetLock());
- HashMapHolder<Creature>::MapType const& m = ObjectAccessor::GetCreatures();
- for (HashMapHolder<Creature>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
- if (iter->second->IsInWorld())
- iter->second->AI()->sOnGameEvent(activate, event_id);
+ for (auto const& p : creatureMap)
+ if (p.second->IsInWorld() && p.second->IsAIEnabled)
+ p.second->AI()->sOnGameEvent(_activate, _eventId);
}
+
+ void Visit(std::unordered_map<ObjectGuid, GameObject*>& gameObjectMap)
{
- boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<GameObject>::GetLock());
- HashMapHolder<GameObject>::MapType const& m = ObjectAccessor::GetGameObjects();
- for (HashMapHolder<GameObject>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
- if (iter->second->IsInWorld())
- iter->second->AI()->OnGameEvent(activate, event_id);
+ for (auto const& p : gameObjectMap)
+ if (p.second->IsInWorld())
+ p.second->AI()->OnGameEvent(_activate, _eventId);
}
+
+ template<class T>
+ void Visit(std::unordered_map<ObjectGuid, T*>&) { }
+
+private:
+ uint16 _eventId;
+ bool _activate;
+};
+
+void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate)
+{
+ //! Iterate over every supported source type (creature and gameobject)
+ //! Not entirely sure how this will affect units in non-loaded grids.
+ sMapMgr->DoForAllMaps([event_id, activate](Map* map)
+ {
+ GameEventAIHookWorker worker(event_id, activate);
+ TypeContainerVisitor<GameEventAIHookWorker, MapStoredObjectTypesContainer> visitor(worker);
+ visitor.Visit(map->GetObjectsStore());
+ });
}
uint16 GameEventMgr::GetEventIdForQuest(Quest const* quest) const