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authorNay <dnpd.dd@gmail.com>2012-08-14 18:11:06 +0100
committerNay <dnpd.dd@gmail.com>2012-08-14 18:11:06 +0100
commitc0adf370e5ac3166bb74abb6d824556fbae54f6f (patch)
tree2b2b5aacb2e539acbbf58e92964fd6edc6529a88 /src/server/game/Events/GameEventMgr.h
parente761458b249b8f2a128867ea0bd7adf5eaec4769 (diff)
Core/Vendors: Add currencies to vendors
npc_vendor table gets a new field, type (1 is item, 2 is currency) for type 1 fields still mean the same, for type 2 maxcount is buycount (without any "precision") changed structure of SMSG_UPDATE_CURRENCY(_WEEK_LIMIT) but not enabled, wrong values are being wrongly calculated
Diffstat (limited to 'src/server/game/Events/GameEventMgr.h')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index d9b5890bfe5..ce1d10e327a 100755
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -85,6 +85,7 @@ struct NPCVendorEntry
int32 maxcount; // 0 for infinite
uint32 incrtime; // time for restore items amount if maxcount != 0
uint32 ExtendedCost;
+ uint8 Type; // 1 item, 2 currency
};
class Player;