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author | Nay <dnpd.dd@gmail.com> | 2012-08-14 18:11:06 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-08-14 18:11:06 +0100 |
commit | c0adf370e5ac3166bb74abb6d824556fbae54f6f (patch) | |
tree | 2b2b5aacb2e539acbbf58e92964fd6edc6529a88 /src/server/game/Events/GameEventMgr.h | |
parent | e761458b249b8f2a128867ea0bd7adf5eaec4769 (diff) |
Core/Vendors: Add currencies to vendors
npc_vendor table gets a new field, type (1 is item, 2 is currency)
for type 1 fields still mean the same, for type 2 maxcount is buycount (without any "precision")
changed structure of SMSG_UPDATE_CURRENCY(_WEEK_LIMIT) but not enabled, wrong values are being wrongly calculated
Diffstat (limited to 'src/server/game/Events/GameEventMgr.h')
-rwxr-xr-x | src/server/game/Events/GameEventMgr.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index d9b5890bfe5..ce1d10e327a 100755 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -85,6 +85,7 @@ struct NPCVendorEntry int32 maxcount; // 0 for infinite uint32 incrtime; // time for restore items amount if maxcount != 0 uint32 ExtendedCost; + uint8 Type; // 1 item, 2 currency }; class Player; |