diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-06-13 21:00:25 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-06-13 21:00:25 +0200 |
commit | d2733eb6f1f9a550ec6511b5fa696b67b11044b3 (patch) | |
tree | 92e101dba7e48661de4a02c93bfba5700a6f1bdf /src/server/game/Garrison/Garrison.cpp | |
parent | 3903482eb810625fce64c616a4edca3f06975e94 (diff) | |
parent | 2fe6fc63d79655a96ee2135a6b380ce353729088 (diff) |
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Diffstat (limited to 'src/server/game/Garrison/Garrison.cpp')
-rw-r--r-- | src/server/game/Garrison/Garrison.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Garrison/Garrison.cpp b/src/server/game/Garrison/Garrison.cpp index 59315b7ffc7..233fc1fa311 100644 --- a/src/server/game/Garrison/Garrison.cpp +++ b/src/server/game/Garrison/Garrison.cpp @@ -715,8 +715,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact Position const& pos = PacketInfo.PlotPos; GameObject* building = new GameObject(); - if (!building->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, 0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), - 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY)) + if (!building->Create(entry, map, 0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY)) { delete building; return nullptr; @@ -728,7 +727,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact { Position const& pos2 = finalizeInfo->FactionInfo[faction].Pos; GameObject* finalizer = new GameObject(); - if (finalizer->Create(map->GenerateLowGuid<HighGuid::GameObject>(), finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2.GetPositionX(), pos2.GetPositionY(), + if (finalizer->Create(finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2.GetPositionX(), pos2.GetPositionY(), pos2.GetPositionZ(), pos2.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY)) { // set some spell id to make the object delete itself after use |