diff options
Diffstat (limited to 'src/server/game/Garrison/Garrison.cpp')
-rw-r--r-- | src/server/game/Garrison/Garrison.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Garrison/Garrison.cpp b/src/server/game/Garrison/Garrison.cpp index 59315b7ffc7..233fc1fa311 100644 --- a/src/server/game/Garrison/Garrison.cpp +++ b/src/server/game/Garrison/Garrison.cpp @@ -715,8 +715,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact Position const& pos = PacketInfo.PlotPos; GameObject* building = new GameObject(); - if (!building->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, 0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), - 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY)) + if (!building->Create(entry, map, 0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY)) { delete building; return nullptr; @@ -728,7 +727,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact { Position const& pos2 = finalizeInfo->FactionInfo[faction].Pos; GameObject* finalizer = new GameObject(); - if (finalizer->Create(map->GenerateLowGuid<HighGuid::GameObject>(), finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2.GetPositionX(), pos2.GetPositionY(), + if (finalizer->Create(finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2.GetPositionX(), pos2.GetPositionY(), pos2.GetPositionZ(), pos2.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY)) { // set some spell id to make the object delete itself after use |