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authorSpp <none@none>2010-09-10 13:40:20 +0200
committerSpp <none@none>2010-09-10 13:40:20 +0200
commit279d40efdc3976294667d82ea1029736bef8f684 (patch)
tree5bceaafd0e754d89cfbc9c3251007abf837e7375 /src/server/game/Globals/ObjectMgr.cpp
parentfd14d7195f19fcff4fb5f68caf85062fcc2c8406 (diff)
Core/Groups: Store group member roles to DB
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 8ce16622f6a..f917084215e 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3621,8 +3621,8 @@ void ObjectMgr::LoadGroups()
sLog.outString(">> Loaded %u group definitions", count);
// ----------------------- Load member
- // 0 1 2 3
- result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup FROM group_member ORDER BY guid");
+ // 0 1 2 3 4
+ result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
barGoLink bar2(1);
@@ -3644,10 +3644,9 @@ void ObjectMgr::LoadGroups()
{
groupLowGuid = fields[0].GetUInt32();
group = GetGroupByGUID(groupLowGuid);
- // group will never be NULL (we have run consistency sql's before loading)
}
- if (group)
- group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8());
+ if (group) // Should never be null
+ group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
else
sLog.outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (lowguid %u)", groupLowGuid);
++count;