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authorShauren <shauren.trinity@gmail.com>2025-05-13 11:41:54 +0200
committerShauren <shauren.trinity@gmail.com>2025-05-13 11:41:54 +0200
commit546d23264c8886cad0dc03f2df9c64e999c8573a (patch)
tree0f523886bedefc3df484d3e33ee028dbce4c05c1 /src/server/game/Globals/ObjectMgr.cpp
parent5ee93f177d8fa88cea5a3fbe103872325908fa87 (diff)
Core/Misc: Make string and string_view literal suffixes globally available
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2ce15f2d166..90e05a9ec13 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7187,8 +7187,6 @@ bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool per
// Store graveyard condition if team is set
if (team != 0)
{
- using namespace std::string_view_literals;
-
WorldDatabasePreparedStatement* conditionStmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CONDITION);
conditionStmt->setUInt32(0, CONDITION_SOURCE_TYPE_GRAVEYARD); // SourceTypeOrReferenceId
conditionStmt->setUInt32(1, zoneId); // SourceGroup