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authorclick <none@none>2010-11-19 15:53:14 +0100
committerclick <none@none>2010-11-19 15:53:14 +0100
commit5cd39040592f526719d99b960a1a0d16499f86b4 (patch)
treeef668f219c2bfc0c56d69312f56ab8f08fe26cb5 /src/server/game/Globals/ObjectMgr.cpp
parent3e27be75014ec74efc94a8d7bcc03f2391dcc098 (diff)
Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) *** -- Move creature_respawn from world to characters db INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`) SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`; -- Remove creature_respawn table from world db DROP TABLE `world`.`creature_respawn`; -- Move gameobject_respawn from world to characters db INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`) SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`; -- Remove creature_respawn table from world db DROP TABLE `world`.`gameobject_respawn`; -- Move reserved names from world to characters db INSERT INTO `characters`.`reserved_name` (`name`) SELECT `name` FROM `world`.`reserved_name`; -- Remove reserved_names table from world db DROP TABLE `world`.`reserved_name`; *** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED *** Closes issue 4842. Closes issue 4849. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 5faa13ac575..47b27d34d1b 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1814,7 +1814,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
{
uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
+ QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
if (!result)
{
@@ -1850,12 +1850,12 @@ void ObjectMgr::LoadCreatureRespawnTimes()
void ObjectMgr::LoadGameobjectRespawnTimes()
{
// remove outdated data
- PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT_RESPAWN_TIMES);
- WorldDatabase.Execute(stmt);
+ PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAMEOBJECT_RESPAWN_TIMES);
+ CharacterDatabase.Execute(stmt);
uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
+ QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
if (!result)
{
@@ -7518,18 +7518,18 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t
m_CreatureRespawnTimesMtx.release();
}
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRESPAWNTIME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CRESPAWNTIME);
stmt->setUInt32(0, loguid);
stmt->setUInt32(1, instance);
- WorldDatabase.Execute(stmt);
+ CharacterDatabase.Execute(stmt);
if (t)
{
- stmt = WorldDatabase.GetPreparedStatement(WORLD_ADD_CRESPAWNTIME);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CRESPAWNTIME);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);
- WorldDatabase.Execute(stmt);
+ CharacterDatabase.Execute(stmt);
}
}
@@ -7552,9 +7552,9 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
m_GORespawnTimesMtx.release();
}
- WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
+ CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
if (t)
- WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance);
+ CharacterDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance);
}
void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
@@ -7586,8 +7586,8 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
}
m_CreatureRespawnTimesMtx.release();
}
- WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
- WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
+ CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
+ CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
}
void ObjectMgr::DeleteGOData(uint32 guid)
@@ -7725,7 +7725,7 @@ void ObjectMgr::LoadReservedPlayersNames()
{
m_ReservedNames.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT name FROM reserved_name");
+ QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
uint32 count = 0;