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authorShauren <shauren.trinity@gmail.com>2015-10-29 17:55:57 +0100
committerShauren <shauren.trinity@gmail.com>2015-10-29 17:56:18 +0100
commit7dcddd90be6e49281ca04239de5839e757ef3f7a (patch)
treec9bc94e1c6e970c708393622e640f51f703d35b9 /src/server/game/Globals/ObjectMgr.cpp
parent3f32307d377d53f31ed92f068fdc4db8069a3b6c (diff)
Core/Spells: Improved spell category cooldown handling
* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior) * This significantly reduces the amount of data saved to database for cooldowns * Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast (cherry picked from commit 1efb3f08e278530f59d681f676b031a7fc6db3ac) Closes #15766 Closes #15137 Closes #14837
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index db352ec80dd..b9547070a76 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2715,15 +2715,6 @@ void ObjectMgr::LoadItemTemplates()
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
-
- if (spellInfo && itemTemplate.Spells[j].SpellCategory
- && itemTemplate.Spells[j].SpellCategory != SPELL_CATEGORY_FOOD)
- {
- bool added = sSpellsByCategoryStore[itemTemplate.Spells[j].SpellCategory].insert(itemTemplate.Spells[j].SpellId).second;
- if (added)
- TC_LOG_DEBUG("sql.sql", "Item(Entry: %u) spellid_%d (%d) category %u added to sSpellsByCategoryStore",
- entry, j + 1, itemTemplate.Spells[j].SpellId, itemTemplate.Spells[j].SpellCategory);
- }
}
}
}