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authorNay <dnpd.dd@gmail.com>2012-10-12 16:29:13 -0700
committerNay <dnpd.dd@gmail.com>2012-10-12 16:29:13 -0700
commitc25a0bac72fecb81959223a5b16c37d12a15c236 (patch)
treec01d09578bb65c8011e200bb393d264a57f0c681 /src/server/game/Globals/ObjectMgr.cpp
parentd67adf0c9e9fcbf9f3d146605ad8d985aefd17a1 (diff)
parent4a332082f9d9d4988858abd66664a7e15c890458 (diff)
Merge pull request #8053 from tibbi/rep_fix
renaming GetBaseReputation used for offline players
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b28f8be7805..b884a369eeb 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7591,7 +7591,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
}
// this allows calculating base reputations to offline players, just by race and class
-int32 ObjectMgr::GetBaseReputation(FactionEntry const* factionEntry, uint8 race, uint8 playerClass)
+int32 ObjectMgr::GetBaseReputationOff(FactionEntry const* factionEntry, uint8 race, uint8 playerClass)
{
if (!factionEntry)
return 0;