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authorRat <gmstreetrat@gmail.com>2011-11-20 18:28:18 +0100
committerRat <gmstreetrat@gmail.com>2011-11-20 18:28:18 +0100
commitd1affc4340ecb55a8d5251aaab0de7a106bc375c (patch)
tree396fa7223920b947008a9454032d1f439b3ee3c2 /src/server/game/Globals/ObjectMgr.cpp
parent10b89d976fe7ce19db8bcb1f829b3789cc9785af (diff)
Initial Commit for client version change to 4.2.2 (14545)
- added known opcodes (handlers are commented till not updated) - added bitstream support to bytebuffer - updated realm auth for 14545 - updated world auth - fixed char_enum,create,delete handlers - added DB2 reader - added opcode logging to debuglogmask (ignores loglevel) - fixed compile in win64, others not yet tested - using db2 values for item models at char_enum to prevent client crash Lots of Thanks to All SingularityCore Members
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 287ce288a88..7261d81bafa 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -45,6 +45,8 @@
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "PoolMgr.h"
+#include "DB2Structure.h"
+#include "DB2Stores.h"
ScriptMapMap sQuestEndScripts;
ScriptMapMap sQuestStartScripts;
@@ -2253,7 +2255,7 @@ void ObjectMgr::LoadItemTemplates()
// Checks
- ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
+ /*ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
{
@@ -2297,7 +2299,7 @@ void ObjectMgr::LoadItemTemplates()
}
else
- sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
+ sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);*/
if (itemTemplate.Class >= MAX_ITEM_CLASS)
{