diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-07-19 22:33:35 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-07-19 22:33:35 +0200 |
| commit | d4ac53083f6313ae5c93f70df041b2ccbf8cd18c (patch) | |
| tree | 37cc4400aed3ef687edbc4025b69951b9a989f81 /src/server/game/Globals/ObjectMgr.cpp | |
| parent | 557474f2ae0c393801717ce65656f7b9597ed026 (diff) | |
| parent | 1ac4f0a9c1d6bfd3d0432a76de415feb5349a821 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Globals/ObjectMgr.cpp
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 504c7f86654..75d0a8e7bb0 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1587,7 +1587,7 @@ void ObjectMgr::LoadCreatures() data.curmana = fields[13].GetUInt32(); data.movementType = fields[14].GetUInt8(); data.spawnMask = fields[15].GetUInt8(); - data.phaseMask = fields[16].GetUInt16(); + data.phaseMask = fields[16].GetUInt32(); int16 gameEvent = fields[17].GetInt8(); uint32 PoolId = fields[18].GetUInt32(); data.npcflag = fields[19].GetUInt32(); @@ -1939,9 +1939,9 @@ void ObjectMgr::LoadGameobjects() if (data.spawnMask & ~spawnMasks[data.mapid]) TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid); - data.phaseMask = fields[15].GetUInt16(); + data.phaseMask = fields[15].GetUInt32(); int16 gameEvent = fields[16].GetInt8(); - uint32 PoolId = fields[17].GetUInt32(); + uint32 PoolId = fields[17].GetUInt32(); if (data.rotation2 < -1.0f || data.rotation2 > 1.0f) { @@ -2542,7 +2542,7 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.Name1 = fields[4].GetString(); itemTemplate.DisplayInfoID = fields[5].GetUInt32(); itemTemplate.Quality = uint32(fields[6].GetUInt8()); - itemTemplate.Flags = uint32(fields[7].GetUInt32()); + itemTemplate.Flags = fields[7].GetUInt32(); itemTemplate.Flags2 = fields[8].GetUInt32(); itemTemplate.Unk430_1 = fields[9].GetFloat(); itemTemplate.Unk430_2 = fields[10].GetFloat(); |
