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authorVincent-Michael <Vincent_Michael@gmx.de>2013-07-19 22:33:35 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-07-19 22:33:35 +0200
commitd4ac53083f6313ae5c93f70df041b2ccbf8cd18c (patch)
tree37cc4400aed3ef687edbc4025b69951b9a989f81 /src/server/game/Globals/ObjectMgr.cpp
parent557474f2ae0c393801717ce65656f7b9597ed026 (diff)
parent1ac4f0a9c1d6bfd3d0432a76de415feb5349a821 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Globals/ObjectMgr.cpp
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 504c7f86654..75d0a8e7bb0 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1587,7 +1587,7 @@ void ObjectMgr::LoadCreatures()
data.curmana = fields[13].GetUInt32();
data.movementType = fields[14].GetUInt8();
data.spawnMask = fields[15].GetUInt8();
- data.phaseMask = fields[16].GetUInt16();
+ data.phaseMask = fields[16].GetUInt32();
int16 gameEvent = fields[17].GetInt8();
uint32 PoolId = fields[18].GetUInt32();
data.npcflag = fields[19].GetUInt32();
@@ -1939,9 +1939,9 @@ void ObjectMgr::LoadGameobjects()
if (data.spawnMask & ~spawnMasks[data.mapid])
TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
- data.phaseMask = fields[15].GetUInt16();
+ data.phaseMask = fields[15].GetUInt32();
int16 gameEvent = fields[16].GetInt8();
- uint32 PoolId = fields[17].GetUInt32();
+ uint32 PoolId = fields[17].GetUInt32();
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
@@ -2542,7 +2542,7 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.Name1 = fields[4].GetString();
itemTemplate.DisplayInfoID = fields[5].GetUInt32();
itemTemplate.Quality = uint32(fields[6].GetUInt8());
- itemTemplate.Flags = uint32(fields[7].GetUInt32());
+ itemTemplate.Flags = fields[7].GetUInt32();
itemTemplate.Flags2 = fields[8].GetUInt32();
itemTemplate.Unk430_1 = fields[9].GetFloat();
itemTemplate.Unk430_2 = fields[10].GetFloat();