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authorOvahlord <dreadkiller@gmx.de>2024-03-10 02:39:59 +0100
committerOvahlord <dreadkiller@gmx.de>2024-03-10 02:39:59 +0100
commitd9ffc337247c08a2282a2d4c48ef31a70d22ae23 (patch)
tree678c6b1a48e4f81b64783019d06b56f35fb3124b /src/server/game/Globals/ObjectMgr.cpp
parent7f7792485ddf354c25217551b53883b6e7b83f65 (diff)
Core/DataStores: duc-taped build
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 0f63ab58c88..13c70ef83d7 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3321,11 +3321,13 @@ void ObjectMgr::LoadItemTemplates()
specs.set();
}
+ /*
// Load item effects (spells)
for (ItemXItemEffectEntry const* effectEntry : sItemXItemEffectStore)
if (ItemTemplate* item = Trinity::Containers::MapGetValuePtr(_itemTemplateStore, effectEntry->ItemID))
if (ItemEffectEntry const* effect = sItemEffectStore.LookupEntry(effectEntry->ItemEffectID))
item->Effects.push_back(effect);
+ */
TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
@@ -6917,8 +6919,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation con
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->CorpseMapID < 0
- || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId()
- || (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) // Check X and Y
+ || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId())
{
// not have any corrdinates for check distance anyway
entryFar = entry;
@@ -6926,20 +6927,15 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation con
}
// at entrance map calculate distance (2D);
- float dist2 = (entry->Loc.GetPositionX() - mapEntry->Corpse.X) * (entry->Loc.GetPositionX() - mapEntry->Corpse.X)
- + (entry->Loc.GetPositionY() - mapEntry->Corpse.Y) * (entry->Loc.GetPositionY() - mapEntry->Corpse.Y);
if (foundEntr)
{
- if (dist2 < distEntr)
- {
- distEntr = dist2;
- entryEntr = entry;
- }
+ //distEntr = 0.f;
+ entryEntr = entry;
}
else
{
foundEntr = true;
- distEntr = dist2;
+ //distEntr = 0.f;
entryEntr = entry;
}
}