diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 0f63ab58c88..13c70ef83d7 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3321,11 +3321,13 @@ void ObjectMgr::LoadItemTemplates() specs.set(); } + /* // Load item effects (spells) for (ItemXItemEffectEntry const* effectEntry : sItemXItemEffectStore) if (ItemTemplate* item = Trinity::Containers::MapGetValuePtr(_itemTemplateStore, effectEntry->ItemID)) if (ItemEffectEntry const* effect = sItemEffectStore.LookupEntry(effectEntry->ItemEffectID)) item->Effects.push_back(effect); + */ TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } @@ -6917,8 +6919,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation con // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!mapEntry || mapEntry->CorpseMapID < 0 - || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId() - || (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) // Check X and Y + || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId()) { // not have any corrdinates for check distance anyway entryFar = entry; @@ -6926,20 +6927,15 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation con } // at entrance map calculate distance (2D); - float dist2 = (entry->Loc.GetPositionX() - mapEntry->Corpse.X) * (entry->Loc.GetPositionX() - mapEntry->Corpse.X) - + (entry->Loc.GetPositionY() - mapEntry->Corpse.Y) * (entry->Loc.GetPositionY() - mapEntry->Corpse.Y); if (foundEntr) { - if (dist2 < distEntr) - { - distEntr = dist2; - entryEntr = entry; - } + //distEntr = 0.f; + entryEntr = entry; } else { foundEntr = true; - distEntr = dist2; + //distEntr = 0.f; entryEntr = entry; } } |