diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-02-22 17:18:19 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-02-22 17:18:19 +0100 |
commit | e81eb1192a159627d06946a8ed84174e8ead7299 (patch) | |
tree | 8ed00f4449165929532fbb6e9592bb5f76927b8c /src/server/game/Globals/ObjectMgr.cpp | |
parent | 850b8ea8ed21d843d6addc70e1bf2deb0eb08832 (diff) |
Core/Database: Removed locales_item from world database (use item_sparse_locale in hotfixes database)
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5d91e8e8475..f42826a04e4 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2245,36 +2245,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string const& name) return 0; } -void ObjectMgr::LoadItemLocales() -{ - uint32 oldMSTime = getMSTime(); - - _itemLocaleStore.clear(); // need for reload case - - QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, description_loc1, name_loc2, description_loc2, name_loc3, description_loc3, name_loc4, description_loc4, name_loc5, description_loc5, name_loc6, description_loc6, name_loc7, description_loc7, name_loc8, description_loc8 FROM locales_item"); - - if (!result) - return; - - do - { - Field* fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - - ItemLocale& data = _itemLocaleStore[entry]; - - for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i) - { - LocaleConstant locale = (LocaleConstant) i; - AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Name); - AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.Description); - } - } while (result->NextRow()); - - TC_LOG_INFO("server.loading", ">> Loaded %u Item locale strings in %u ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); -} - uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel) { if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON) |