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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 5d91e8e8475..f42826a04e4 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2245,36 +2245,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string const& name)
return 0;
}
-void ObjectMgr::LoadItemLocales()
-{
- uint32 oldMSTime = getMSTime();
-
- _itemLocaleStore.clear(); // need for reload case
-
- QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, description_loc1, name_loc2, description_loc2, name_loc3, description_loc3, name_loc4, description_loc4, name_loc5, description_loc5, name_loc6, description_loc6, name_loc7, description_loc7, name_loc8, description_loc8 FROM locales_item");
-
- if (!result)
- return;
-
- do
- {
- Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
-
- ItemLocale& data = _itemLocaleStore[entry];
-
- for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
- {
- LocaleConstant locale = (LocaleConstant) i;
- AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Name);
- AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.Description);
- }
- } while (result->NextRow());
-
- TC_LOG_INFO("server.loading", ">> Loaded %u Item locale strings in %u ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
-}
-
uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel)
{
if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON)