diff options
author | Spp <none@none> | 2010-10-25 11:28:42 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-10-25 11:28:42 +0200 |
commit | f381e74c102f85a8127f20eb8893c574eca2110b (patch) | |
tree | 30c4a6ef102aaeaa57eebb53c7d17f41d3020955 /src/server/game/Globals/ObjectMgr.cpp | |
parent | b1d759e79f43ab9321982a05863f9e344e43d697 (diff) |
Core/Map: Add log to find bad zone ids when trying to find a graveyard
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 651ffdec636..cc1a16fb5ed 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5960,6 +5960,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float // search for zone associated closest graveyard uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z); + if (!zoneId && z > -500) + sLog.outError("Bad zoneId: Map = %u (%f, %f, %f)", MapId, x, y, z); + + // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) // |