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-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 651ffdec636..cc1a16fb5ed 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5960,6 +5960,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
+ if (!zoneId && z > -500)
+ sLog.outError("Bad zoneId: Map = %u (%f, %f, %f)", MapId, x, y, z);
+
+
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone,ghost_map)
//