diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-04-28 09:42:20 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-04-28 09:42:20 +0200 |
commit | f743ca28165a1fd3520cacf5e41dcb129fd1f98c (patch) | |
tree | e97929808ce78758805c90f599166836cb1a5333 /src/server/game/Globals/ObjectMgr.cpp | |
parent | a4dc654aea4d22c5a17fa40b782f122494315da5 (diff) | |
parent | 57cf043aec2135888f9f4935918b4fbd6f9bc656 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Entities/Creature/Creature.h
src/server/game/Globals/ObjectMgr.cpp
src/server/scripts/Commands/cs_reload.cpp
src/server/shared/Database/Implementation/WorldDatabase.cpp
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 149 |
1 files changed, 68 insertions, 81 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a12b39a5f46..b8b05aecc42 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -419,19 +419,19 @@ void ObjectMgr::LoadCreatureTemplates() // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, " - // 9 10 11 12 13 14 15 16 17 18 19 20 21 - "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction_A, faction_H, npcflag, speed_walk, " - // 22 23 24 25 26 27 28 29 30 31 32 33 34 - "speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, " - // 35 36 37 38 39 40 41 42 43 + // 9 10 11 12 13 14 15 16 17 18 19 20 21 + "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction, npcflag, speed_walk, speed_run" + // 22 23 24 25 26 27 28 29 30 31 32 33 + "scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, " + // 34 35 36 37 38 39 40 41 42 "dynamicflags, family, trainer_type, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, " - // 44 45 46 47 48 49 50 51 52 53 54 + // 43 44 45 46 47 48 49 50 51 52 53 "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, " - // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 + // 54 55 56 57 58 59 60 61 62 63 64 65 66 67 "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, " - // 69 70 71 72 73 74 75 76 77 78 79 80 + // 68 69 70 71 72 73 74 75 76 77 78 79 "InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, " - // 81 82 83 84 85 86 + // 80 81 82 83 84 85 " questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName " "FROM creature_template;"); @@ -472,66 +472,65 @@ void ObjectMgr::LoadCreatureTemplates() creatureTemplate.maxlevel = fields[15].GetUInt8(); creatureTemplate.expansion = uint32(fields[16].GetInt16()); creatureTemplate.expansionUnknown = uint32(fields[17].GetUInt16()); - creatureTemplate.faction_A = uint32(fields[18].GetUInt16()); - creatureTemplate.faction_H = uint32(fields[19].GetUInt16()); - creatureTemplate.npcflag = fields[20].GetUInt32(); - creatureTemplate.speed_walk = fields[21].GetFloat(); - creatureTemplate.speed_run = fields[22].GetFloat(); - creatureTemplate.scale = fields[23].GetFloat(); - creatureTemplate.rank = uint32(fields[24].GetUInt8()); - creatureTemplate.mindmg = fields[25].GetFloat(); - creatureTemplate.maxdmg = fields[26].GetFloat(); - creatureTemplate.dmgschool = uint32(fields[27].GetInt8()); - creatureTemplate.attackpower = fields[28].GetUInt32(); - creatureTemplate.dmg_multiplier = fields[29].GetFloat(); - creatureTemplate.baseattacktime = fields[30].GetUInt32(); - creatureTemplate.rangeattacktime = fields[31].GetUInt32(); - creatureTemplate.unit_class = uint32(fields[32].GetUInt8()); - creatureTemplate.unit_flags = fields[33].GetUInt32(); - creatureTemplate.unit_flags2 = fields[34].GetUInt32(); - creatureTemplate.dynamicflags = fields[35].GetUInt32(); - creatureTemplate.family = uint32(fields[36].GetUInt8()); - creatureTemplate.trainer_type = uint32(fields[37].GetUInt8()); - creatureTemplate.trainer_class = uint32(fields[38].GetUInt8()); - creatureTemplate.trainer_race = uint32(fields[39].GetUInt8()); - creatureTemplate.minrangedmg = fields[40].GetFloat(); - creatureTemplate.maxrangedmg = fields[41].GetFloat(); - creatureTemplate.rangedattackpower = uint32(fields[42].GetUInt16()); - creatureTemplate.type = uint32(fields[43].GetUInt8()); - creatureTemplate.type_flags = fields[44].GetUInt32(); - creatureTemplate.type_flags2 = fields[45].GetUInt32(); - creatureTemplate.lootid = fields[46].GetUInt32(); - creatureTemplate.pickpocketLootId = fields[47].GetUInt32(); - creatureTemplate.SkinLootId = fields[48].GetUInt32(); + creatureTemplate.faction = uint32(fields[18].GetUInt16()); + creatureTemplate.npcflag = fields[19].GetUInt32(); + creatureTemplate.speed_walk = fields[20].GetFloat(); + creatureTemplate.speed_run = fields[21].GetFloat(); + creatureTemplate.scale = fields[22].GetFloat(); + creatureTemplate.rank = uint32(fields[23].GetUInt8()); + creatureTemplate.mindmg = fields[24].GetFloat(); + creatureTemplate.maxdmg = fields[25].GetFloat(); + creatureTemplate.dmgschool = uint32(fields[26].GetInt8()); + creatureTemplate.attackpower = fields[27].GetUInt32(); + creatureTemplate.dmg_multiplier = fields[28].GetFloat(); + creatureTemplate.baseattacktime = fields[29].GetUInt32(); + creatureTemplate.rangeattacktime = fields[30].GetUInt32(); + creatureTemplate.unit_class = uint32(fields[31].GetUInt8()); + creatureTemplate.unit_flags = fields[32].GetUInt32(); + creatureTemplate.unit_flags2 = fields[33].GetUInt32(); + creatureTemplate.dynamicflags = fields[34].GetUInt32(); + creatureTemplate.family = uint32(fields[35].GetUInt8()); + creatureTemplate.trainer_type = uint32(fields[36].GetUInt8()); + creatureTemplate.trainer_class = uint32(fields[37].GetUInt8()); + creatureTemplate.trainer_race = uint32(fields[38].GetUInt8()); + creatureTemplate.minrangedmg = fields[39].GetFloat(); + creatureTemplate.maxrangedmg = fields[40].GetFloat(); + creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16()); + creatureTemplate.type = uint32(fields[42].GetUInt8()); + creatureTemplate.type_flags = fields[43].GetUInt32(); + creatureTemplate.type_flags2 = fields[44].GetUInt32(); + creatureTemplate.lootid = fields[45].GetUInt32(); + creatureTemplate.pickpocketLootId = fields[46].GetUInt32(); + creatureTemplate.SkinLootId = fields[47].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - creatureTemplate.resistance[i] = fields[49 + i - 1].GetInt16(); + creatureTemplate.resistance[i] = fields[48 + i - 1].GetInt16(); for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) - creatureTemplate.spells[i] = fields[55 + i].GetUInt32(); - - creatureTemplate.PetSpellDataId = fields[63].GetUInt32(); - creatureTemplate.VehicleId = fields[64].GetUInt32(); - creatureTemplate.mingold = fields[65].GetUInt32(); - creatureTemplate.maxgold = fields[66].GetUInt32(); - creatureTemplate.AIName = fields[67].GetString(); - creatureTemplate.MovementType = uint32(fields[68].GetUInt8()); - creatureTemplate.InhabitType = uint32(fields[69].GetUInt8()); - creatureTemplate.HoverHeight = fields[70].GetFloat(); - creatureTemplate.ModHealth = fields[71].GetFloat(); - creatureTemplate.ModMana = fields[72].GetFloat(); - creatureTemplate.ModManaExtra = fields[73].GetFloat(); - creatureTemplate.ModArmor = fields[74].GetFloat(); - creatureTemplate.RacialLeader = fields[75].GetBool(); + creatureTemplate.spells[i] = fields[54 + i].GetUInt32(); + + creatureTemplate.PetSpellDataId = fields[62].GetUInt32(); + creatureTemplate.VehicleId = fields[63].GetUInt32(); + creatureTemplate.mingold = fields[64].GetUInt32(); + creatureTemplate.maxgold = fields[65].GetUInt32(); + creatureTemplate.AIName = fields[66].GetString(); + creatureTemplate.MovementType = uint32(fields[67].GetUInt8()); + creatureTemplate.InhabitType = uint32(fields[68].GetUInt8()); + creatureTemplate.HoverHeight = fields[69].GetFloat(); + creatureTemplate.ModHealth = fields[70].GetFloat(); + creatureTemplate.ModMana = fields[71].GetFloat(); + creatureTemplate.ModManaExtra = fields[72].GetFloat(); + creatureTemplate.ModArmor = fields[73].GetFloat(); + creatureTemplate.RacialLeader = fields[74].GetBool(); for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) - creatureTemplate.questItems[i] = fields[76 + i].GetUInt32(); + creatureTemplate.questItems[i] = fields[75 + i].GetUInt32(); - creatureTemplate.movementId = fields[82].GetUInt32(); - creatureTemplate.RegenHealth = fields[83].GetBool(); - creatureTemplate.MechanicImmuneMask = fields[84].GetUInt32(); - creatureTemplate.flags_extra = fields[85].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[86].GetCString()); + creatureTemplate.movementId = fields[81].GetUInt32(); + creatureTemplate.RegenHealth = fields[82].GetBool(); + creatureTemplate.MechanicImmuneMask = fields[83].GetUInt32(); + creatureTemplate.flags_extra = fields[84].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[85].GetCString()); ++count; } @@ -685,20 +684,12 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel); } - if (cInfo->faction_A != difficultyInfo->faction_A) + if (cInfo->faction != difficultyInfo->faction) { - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction_A %u) has different `faction_A` in difficulty %u mode (Entry: %u, faction_A %u).", - cInfo->Entry, cInfo->faction_A, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction_A); - TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction_A`=%u WHERE `entry`=%u;", - cInfo->faction_A, cInfo->DifficultyEntry[diff]); - } - - if (cInfo->faction_H != difficultyInfo->faction_H) - { - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction_H %u) has different `faction_H` in difficulty %u mode (Entry: %u, faction_H %u).", - cInfo->Entry, cInfo->faction_H, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction_H); - TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction_H`=%u WHERE `entry`=%u;", - cInfo->faction_H, cInfo->DifficultyEntry[diff]); + TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction %u) has different `faction` in difficulty %u mode (Entry: %u, faction %u).", + cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction); + TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;", + cInfo->faction, cInfo->DifficultyEntry[diff]); } if (cInfo->unit_class != difficultyInfo->unit_class) @@ -787,13 +778,9 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) ok = true; } - FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); - if (!factionTemplate) - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A); - - factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); + FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction); if (!factionTemplate) - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H); + TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u).", cInfo->Entry, cInfo->faction); // used later for scale CreatureDisplayInfoEntry const* displayScaleEntry = NULL; |