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path: root/src/server/game/Globals/ObjectMgr.cpp
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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp149
1 files changed, 68 insertions, 81 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index a12b39a5f46..b8b05aecc42 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -419,19 +419,19 @@ void ObjectMgr::LoadCreatureTemplates()
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
- // 9 10 11 12 13 14 15 16 17 18 19 20 21
- "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction_A, faction_H, npcflag, speed_walk, "
- // 22 23 24 25 26 27 28 29 30 31 32 33 34
- "speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, "
- // 35 36 37 38 39 40 41 42 43
+ // 9 10 11 12 13 14 15 16 17 18 19 20 21
+ "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction, npcflag, speed_walk, speed_run"
+ // 22 23 24 25 26 27 28 29 30 31 32 33
+ "scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, "
+ // 34 35 36 37 38 39 40 41 42
"dynamicflags, family, trainer_type, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, "
- // 44 45 46 47 48 49 50 51 52 53 54
+ // 43 44 45 46 47 48 49 50 51 52 53
"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
- // 55 56 57 58 59 60 61 62 63 64 65 66 67 68
+ // 54 55 56 57 58 59 60 61 62 63 64 65 66 67
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 69 70 71 72 73 74 75 76 77 78 79 80
+ // 68 69 70 71 72 73 74 75 76 77 78 79
"InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, "
- // 81 82 83 84 85 86
+ // 80 81 82 83 84 85
" questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
@@ -472,66 +472,65 @@ void ObjectMgr::LoadCreatureTemplates()
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.expansionUnknown = uint32(fields[17].GetUInt16());
- creatureTemplate.faction_A = uint32(fields[18].GetUInt16());
- creatureTemplate.faction_H = uint32(fields[19].GetUInt16());
- creatureTemplate.npcflag = fields[20].GetUInt32();
- creatureTemplate.speed_walk = fields[21].GetFloat();
- creatureTemplate.speed_run = fields[22].GetFloat();
- creatureTemplate.scale = fields[23].GetFloat();
- creatureTemplate.rank = uint32(fields[24].GetUInt8());
- creatureTemplate.mindmg = fields[25].GetFloat();
- creatureTemplate.maxdmg = fields[26].GetFloat();
- creatureTemplate.dmgschool = uint32(fields[27].GetInt8());
- creatureTemplate.attackpower = fields[28].GetUInt32();
- creatureTemplate.dmg_multiplier = fields[29].GetFloat();
- creatureTemplate.baseattacktime = fields[30].GetUInt32();
- creatureTemplate.rangeattacktime = fields[31].GetUInt32();
- creatureTemplate.unit_class = uint32(fields[32].GetUInt8());
- creatureTemplate.unit_flags = fields[33].GetUInt32();
- creatureTemplate.unit_flags2 = fields[34].GetUInt32();
- creatureTemplate.dynamicflags = fields[35].GetUInt32();
- creatureTemplate.family = uint32(fields[36].GetUInt8());
- creatureTemplate.trainer_type = uint32(fields[37].GetUInt8());
- creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
- creatureTemplate.trainer_race = uint32(fields[39].GetUInt8());
- creatureTemplate.minrangedmg = fields[40].GetFloat();
- creatureTemplate.maxrangedmg = fields[41].GetFloat();
- creatureTemplate.rangedattackpower = uint32(fields[42].GetUInt16());
- creatureTemplate.type = uint32(fields[43].GetUInt8());
- creatureTemplate.type_flags = fields[44].GetUInt32();
- creatureTemplate.type_flags2 = fields[45].GetUInt32();
- creatureTemplate.lootid = fields[46].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[47].GetUInt32();
- creatureTemplate.SkinLootId = fields[48].GetUInt32();
+ creatureTemplate.faction = uint32(fields[18].GetUInt16());
+ creatureTemplate.npcflag = fields[19].GetUInt32();
+ creatureTemplate.speed_walk = fields[20].GetFloat();
+ creatureTemplate.speed_run = fields[21].GetFloat();
+ creatureTemplate.scale = fields[22].GetFloat();
+ creatureTemplate.rank = uint32(fields[23].GetUInt8());
+ creatureTemplate.mindmg = fields[24].GetFloat();
+ creatureTemplate.maxdmg = fields[25].GetFloat();
+ creatureTemplate.dmgschool = uint32(fields[26].GetInt8());
+ creatureTemplate.attackpower = fields[27].GetUInt32();
+ creatureTemplate.dmg_multiplier = fields[28].GetFloat();
+ creatureTemplate.baseattacktime = fields[29].GetUInt32();
+ creatureTemplate.rangeattacktime = fields[30].GetUInt32();
+ creatureTemplate.unit_class = uint32(fields[31].GetUInt8());
+ creatureTemplate.unit_flags = fields[32].GetUInt32();
+ creatureTemplate.unit_flags2 = fields[33].GetUInt32();
+ creatureTemplate.dynamicflags = fields[34].GetUInt32();
+ creatureTemplate.family = uint32(fields[35].GetUInt8());
+ creatureTemplate.trainer_type = uint32(fields[36].GetUInt8());
+ creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
+ creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
+ creatureTemplate.minrangedmg = fields[39].GetFloat();
+ creatureTemplate.maxrangedmg = fields[40].GetFloat();
+ creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16());
+ creatureTemplate.type = uint32(fields[42].GetUInt8());
+ creatureTemplate.type_flags = fields[43].GetUInt32();
+ creatureTemplate.type_flags2 = fields[44].GetUInt32();
+ creatureTemplate.lootid = fields[45].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[46].GetUInt32();
+ creatureTemplate.SkinLootId = fields[47].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[49 + i - 1].GetInt16();
+ creatureTemplate.resistance[i] = fields[48 + i - 1].GetInt16();
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[55 + i].GetUInt32();
-
- creatureTemplate.PetSpellDataId = fields[63].GetUInt32();
- creatureTemplate.VehicleId = fields[64].GetUInt32();
- creatureTemplate.mingold = fields[65].GetUInt32();
- creatureTemplate.maxgold = fields[66].GetUInt32();
- creatureTemplate.AIName = fields[67].GetString();
- creatureTemplate.MovementType = uint32(fields[68].GetUInt8());
- creatureTemplate.InhabitType = uint32(fields[69].GetUInt8());
- creatureTemplate.HoverHeight = fields[70].GetFloat();
- creatureTemplate.ModHealth = fields[71].GetFloat();
- creatureTemplate.ModMana = fields[72].GetFloat();
- creatureTemplate.ModManaExtra = fields[73].GetFloat();
- creatureTemplate.ModArmor = fields[74].GetFloat();
- creatureTemplate.RacialLeader = fields[75].GetBool();
+ creatureTemplate.spells[i] = fields[54 + i].GetUInt32();
+
+ creatureTemplate.PetSpellDataId = fields[62].GetUInt32();
+ creatureTemplate.VehicleId = fields[63].GetUInt32();
+ creatureTemplate.mingold = fields[64].GetUInt32();
+ creatureTemplate.maxgold = fields[65].GetUInt32();
+ creatureTemplate.AIName = fields[66].GetString();
+ creatureTemplate.MovementType = uint32(fields[67].GetUInt8());
+ creatureTemplate.InhabitType = uint32(fields[68].GetUInt8());
+ creatureTemplate.HoverHeight = fields[69].GetFloat();
+ creatureTemplate.ModHealth = fields[70].GetFloat();
+ creatureTemplate.ModMana = fields[71].GetFloat();
+ creatureTemplate.ModManaExtra = fields[72].GetFloat();
+ creatureTemplate.ModArmor = fields[73].GetFloat();
+ creatureTemplate.RacialLeader = fields[74].GetBool();
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
- creatureTemplate.questItems[i] = fields[76 + i].GetUInt32();
+ creatureTemplate.questItems[i] = fields[75 + i].GetUInt32();
- creatureTemplate.movementId = fields[82].GetUInt32();
- creatureTemplate.RegenHealth = fields[83].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[84].GetUInt32();
- creatureTemplate.flags_extra = fields[85].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[86].GetCString());
+ creatureTemplate.movementId = fields[81].GetUInt32();
+ creatureTemplate.RegenHealth = fields[82].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[83].GetUInt32();
+ creatureTemplate.flags_extra = fields[84].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[85].GetCString());
++count;
}
@@ -685,20 +684,12 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
}
- if (cInfo->faction_A != difficultyInfo->faction_A)
+ if (cInfo->faction != difficultyInfo->faction)
{
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction_A %u) has different `faction_A` in difficulty %u mode (Entry: %u, faction_A %u).",
- cInfo->Entry, cInfo->faction_A, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction_A);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction_A`=%u WHERE `entry`=%u;",
- cInfo->faction_A, cInfo->DifficultyEntry[diff]);
- }
-
- if (cInfo->faction_H != difficultyInfo->faction_H)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction_H %u) has different `faction_H` in difficulty %u mode (Entry: %u, faction_H %u).",
- cInfo->Entry, cInfo->faction_H, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction_H);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction_H`=%u WHERE `entry`=%u;",
- cInfo->faction_H, cInfo->DifficultyEntry[diff]);
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction %u) has different `faction` in difficulty %u mode (Entry: %u, faction %u).",
+ cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
+ TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;",
+ cInfo->faction, cInfo->DifficultyEntry[diff]);
}
if (cInfo->unit_class != difficultyInfo->unit_class)
@@ -787,13 +778,9 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
ok = true;
}
- FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
- if (!factionTemplate)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A);
-
- factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
+ FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (!factionTemplate)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H);
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u).", cInfo->Entry, cInfo->faction);
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = NULL;