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authorCarbenium <carbenium@outlook.com>2020-06-22 16:10:34 +0200
committerPeter Keresztes Schmidt <carbenium@outlook.com>2020-06-24 15:09:57 +0200
commitf7faf20254a120a90b8ee8eb55a284a6351aabc3 (patch)
tree1ca9e33c1b5dcc2837ef778d206861a9e4f2e69f /src/server/game/Globals/ObjectMgr.cpp
parent7b3d691c0b17b1f164bb0d8e0d4a0d5e146d4d4e (diff)
Battlefields: Move BF scripts out of game
This commit introduces the usual script interface for battlefields.
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 5ad1751f0a2..153751d39d0 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -9601,6 +9601,8 @@ void ObjectMgr::LoadScriptNames()
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
+ "SELECT DISTINCT(ScriptName) FROM battlefield_template WHERE ScriptName <> '' "
+ "UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "