diff options
author | megamage <none@none.none> | 2011-11-10 17:31:45 -0500 |
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committer | megamage <none@none.none> | 2011-11-10 17:31:45 -0500 |
commit | 31a88d4fe5d5dea87f4dad24e4d7c3c1d47fc48c (patch) | |
tree | 959c67bc2442019a69d37877fc7e7bcb33225ab6 /src/server/game/Grids/Grid.h | |
parent | 23b3f16f3a4a27b7b24081b725666c5897fdbbee (diff) |
Fix the crash when removing object from an unloaded grid. Object should always be unlinked from grid no matter if the grid is loaded.
Diffstat (limited to 'src/server/game/Grids/Grid.h')
-rwxr-xr-x | src/server/game/Grids/Grid.h | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h index cf6eb2471da..448c4cb35fd 100755 --- a/src/server/game/Grids/Grid.h +++ b/src/server/game/Grids/Grid.h @@ -58,20 +58,19 @@ class Grid */ template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj) { - ASSERT(!obj->GetGridRef().isValid()); i_objects.template insert<SPECIFIC_OBJECT>(obj); - ASSERT(obj->GetGridRef().isValid()); + ASSERT(obj->IsInGrid()); } /** an object of interested exits the grid */ //Actually an unlink is enough, no need to go through the container - template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj) - { - ASSERT(obj->GetGridRef().isValid()); - i_objects.template remove<SPECIFIC_OBJECT>(obj); - ASSERT(!obj->GetGridRef().isValid()); - } + //template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj) + //{ + // ASSERT(obj->GetGridRef().isValid()); + // i_objects.template remove<SPECIFIC_OBJECT>(obj); + // ASSERT(!obj->GetGridRef().isValid()); + //} /** Refreshes/update the grid. This required for remote grids. */ @@ -107,19 +106,18 @@ class Grid */ template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj) { - ASSERT(!obj->GetGridRef().isValid()); i_container.template insert<SPECIFIC_OBJECT>(obj); - ASSERT(obj->GetGridRef().isValid()); + ASSERT(obj->IsInGrid()); } /** Removes a containter type object from the grid */ - template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj) - { - ASSERT(obj->GetGridRef().isValid()); - i_container.template remove<SPECIFIC_OBJECT>(obj); - ASSERT(!obj->GetGridRef().isValid()); - } + //template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj) + //{ + // ASSERT(obj->GetGridRef().isValid()); + // i_container.template remove<SPECIFIC_OBJECT>(obj); + // ASSERT(!obj->GetGridRef().isValid()); + //} /*bool NoWorldObjectInGrid() const { |