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authormegamage <none@none.none>2011-10-18 14:31:34 -0400
committermegamage <none@none.none>2011-10-18 14:31:34 -0400
commit7231ab959fcd42b653e46eb7306688af550a240d (patch)
tree82befe9bf51e4ddda95ed38e4c5cdabc1ec4e793 /src/server/game/Grids/Grid.h
parentbb64e64463a8f8899cd375bca4d03cc48f490b01 (diff)
Clean up grid system. Get rid of GridLoader. This patch should not change any logic, except the incorrect calculation of the number of loaded corpse (which only affects log).
Diffstat (limited to 'src/server/game/Grids/Grid.h')
-rwxr-xr-xsrc/server/game/Grids/Grid.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h
index a6e1316718e..a90915d49f0 100755
--- a/src/server/game/Grids/Grid.h
+++ b/src/server/game/Grids/Grid.h
@@ -72,26 +72,26 @@ class Grid
/** Refreshes/update the grid. This required for remote grids.
*/
- void RefreshGrid(void) { /* TBI */}
+ //void RefreshGrid(void) { /* TBI */}
/** Locks a grid. Any object enters must wait until the grid is unlock.
*/
- void LockGrid(void) { /* TBI */ }
+ //void LockGrid(void) { /* TBI */ }
/** Unlocks the grid.
*/
- void UnlockGrid(void) { /* TBI */ }
+ //void UnlockGrid(void) { /* TBI */ }
- /** Grid visitor for grid objects
- */
- template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
+ // Visit grid objects
+ template<class T>
+ void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_container);
}
- /** Grid visitor for world objects
- */
- template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
+ // Visit world objects
+ template<class T>
+ void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_objects);
}