diff options
author | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
---|---|---|
committer | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
commit | 928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch) | |
tree | b30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Grids/GridStates.cpp | |
parent | 95daf7998fc3b772fdcd70087c12db80bd5a031a (diff) |
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Grids/GridStates.cpp')
-rwxr-xr-x | src/server/game/Grids/GridStates.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp index 517b943e10b..20c55be1a9b 100755 --- a/src/server/game/Grids/GridStates.cpp +++ b/src/server/game/Grids/GridStates.cpp @@ -38,7 +38,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c ObjectGridStoper stoper(grid); stoper.StopN(); grid.SetGridState(GRID_STATE_IDLE); - sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); + sLog->outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); } else { @@ -52,7 +52,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui { m.ResetGridExpiry(grid); grid.SetGridState(GRID_STATE_REMOVAL); - sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId()); + sLog->outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId()); } void @@ -65,7 +65,7 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c { if (!m.UnloadGrid(x, y, false)) { - sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); + sLog->outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); m.ResetGridExpiry(grid); } } |