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authorNay <dnpd.dd@gmail.com>2011-10-01 16:29:23 +0100
committerNay <dnpd.dd@gmail.com>2011-10-01 16:29:23 +0100
commit0f7d9e4837985b28e0e84a7164103dd1981fb58e (patch)
tree5b5b27b96ed4a01f1d785195bbe4463c56cfa5a6 /src/server/game/Grids/Notifiers
parent269274f34754abfe5f36781b090b956f15474076 (diff)
Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Closes #2526 Disclaimer: This was not thoroughly tested; report any issue caused by this change.
Diffstat (limited to 'src/server/game/Grids/Notifiers')
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 2ed74279224..0af2c7f82dc 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1025,15 +1025,11 @@ namespace Trinity
return false;
if (m_force)
- {
if (!me->IsValidAttackTarget(u))
return false;
- }
else
- {
if (!me->canStartAttack(u, false))
return false;
- }
m_range = me->GetDistance(u); // use found unit range as new range limit for next check
return true;