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path: root/src/server/game/Grids/Notifiers
AgeCommit message (Expand)Author
2025-07-04Core/Objects: Add missing grid workersShauren
2025-06-29Core/Objects: Added grid searchers for SceneObject and ConversationShauren
2025-06-29Core/Objects: Unify Visit for all object searchers and add PhaseShift constru...Shauren
2025-06-10Core/Misc: Kill copy/move constructors for singleton classesShauren
2025-06-08Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRang...Shauren
2025-05-11Core/Misc: Added new CanSeeOrDetectExtraArgs to CanSeeOrDetect (#30882)Meji
2025-02-06Core/GridNotifiers: Added areatrigger searchers and NearestAreaTriggerEntryIn...ModoX
2024-12-29Core/Creature: Implement aggro grace period (#30362)ModoX
2024-12-22Core/Objects: Allow more specific checks to include or exclude feign death un...ModoX
2024-07-19Core/AreaTriggers: Added ActionSet flags for serverside areatriggers (#30072)Meji
2024-05-27Core/AreaTriggers: Fix triggering of client areatriggers for some shapesMeji
2024-03-08Core/Players: Extend Player::SendInitialVisiblePackets to work with all World...Shauren
2023-10-08Core/Objects: Added GameObject type parameter to FindGameObjectOptions (#29356)Jeremy
2023-07-30Core/GameObjects: Added stringid to gameobjectsShauren
2023-05-28Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and Pl...Shauren
2023-05-28Core/Objects: Unify WorldObjectSearcher classes into one common implementationShauren
2023-01-12Core/Player: Vertical "Say" distance (#28544)Badgersson
2023-01-09Core/Creatures: Fix logic when searching for nearby creatures by StringId (#2...Odyssey
2022-12-30Core/Objects: Replace IsWithinDistInMap with IsWithinDist in grid searchers t...Shauren
2022-12-27Core/Creatures: Implement StringId for Creatures, a custom identifier to make...Seyden
2022-12-26Core/Objects: Implement FindNearestCreatureWithOptions helper function (#28488)Seyden
2022-12-25Core/Phasing: Reduce differences between branches in GridNotifiersShauren
2022-10-30Core/Object: Implement FindNearestCreatureWithAura (#28410)Teleqraph
2022-05-25Core/GameObjects: Transport (type 11) improvementsShauren
2022-05-02Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...Shauren
2022-04-30Core/Spells: Rename SpellAttr3 to use official attribute namesShauren
2022-04-16Core/Battlegrounds: Replaced overriding m_team with more fine grained approachShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-02-27Core/Creature: Ignore combat reach when looking for assisting creaturesjackpoz
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-05Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2022-02-05Core/Misc: Allow all kinds of non-map containers in grid searchersShauren
2022-02-04Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...Giacomo Pozzoni
2022-01-29Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...Shauren
2022-01-01Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...Rushor
2022-01-01Core/Gameobjects: Improve stealth detection (#24417)Gildor
2021-12-21Core/GameObject: Fix wrong calculation of the spellfous distanceKillyana
2021-12-21[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2021-12-15Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...Treeston
2021-12-15Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...Treeston
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-12-11Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...Wyrserth
2021-10-23Core/Unit: Random code style/naming adjustmentsTreeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-11Core/Spells: Implemented SPELL_EFFECT_CANCEL_CONVERSATION (#27037)ModoX
2021-10-11Core/Scenes: Implemented spell created SceneObjectsShauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 2: Split up target selection logicariel-
2021-06-21Core/Auras: make area and dynauras condition compliant by using the spellarea...ariel-
2021-05-03Core/Chat: Chat translation improvementsShauren