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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-26T11:01:01Z
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Author
2025-07-04
Core/Objects: Add missing grid workers
Shauren
2025-06-29
Core/Objects: Added grid searchers for SceneObject and Conversation
Shauren
2025-06-29
Core/Objects: Unify Visit for all object searchers and add PhaseShift constru...
Shauren
2025-06-10
Core/Misc: Kill copy/move constructors for singleton classes
Shauren
2025-06-08
Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRang...
Shauren
2025-05-11
Core/Misc: Added new CanSeeOrDetectExtraArgs to CanSeeOrDetect (#30882)
Meji
2025-02-06
Core/GridNotifiers: Added areatrigger searchers and NearestAreaTriggerEntryIn...
ModoX
2024-12-29
Core/Creature: Implement aggro grace period (#30362)
ModoX
2024-12-22
Core/Objects: Allow more specific checks to include or exclude feign death un...
ModoX
2024-07-19
Core/AreaTriggers: Added ActionSet flags for serverside areatriggers (#30072)
Meji
2024-05-27
Core/AreaTriggers: Fix triggering of client areatriggers for some shapes
Meji
2024-03-08
Core/Players: Extend Player::SendInitialVisiblePackets to work with all World...
Shauren
2023-10-08
Core/Objects: Added GameObject type parameter to FindGameObjectOptions (#29356)
Jeremy
2023-07-30
Core/GameObjects: Added stringid to gameobjects
Shauren
2023-05-28
Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and Pl...
Shauren
2023-05-28
Core/Objects: Unify WorldObjectSearcher classes into one common implementation
Shauren
2023-01-12
Core/Player: Vertical "Say" distance (#28544)
Badgersson
2023-01-09
Core/Creatures: Fix logic when searching for nearby creatures by StringId (#2...
Odyssey
2022-12-30
Core/Objects: Replace IsWithinDistInMap with IsWithinDist in grid searchers t...
Shauren
2022-12-27
Core/Creatures: Implement StringId for Creatures, a custom identifier to make...
Seyden
2022-12-26
Core/Objects: Implement FindNearestCreatureWithOptions helper function (#28488)
Seyden
2022-12-25
Core/Phasing: Reduce differences between branches in GridNotifiers
Shauren
2022-10-30
Core/Object: Implement FindNearestCreatureWithAura (#28410)
Teleqraph
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...
Shauren
2022-04-30
Core/Spells: Rename SpellAttr3 to use official attribute names
Shauren
2022-04-16
Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-02-27
Core/Creature: Ignore combat reach when looking for assisting creatures
jackpoz
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2022-02-05
Core/Misc: Allow all kinds of non-map containers in grid searchers
Shauren
2022-02-04
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-01
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2022-01-01
Core/Gameobjects: Improve stealth detection (#24417)
Gildor
2021-12-21
Core/GameObject: Fix wrong calculation of the spellfous distance
Killyana
2021-12-21
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2021-12-15
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...
Treeston
2021-12-15
Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...
Treeston
2021-12-14
Core/Misc: More coding standards (#23519)
Aokromes
2021-12-11
Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...
Wyrserth
2021-10-23
Core/Unit: Random code style/naming adjustments
Treeston
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-11
Core/Spells: Implemented SPELL_EFFECT_CANCEL_CONVERSATION (#27037)
ModoX
2021-10-11
Core/Scenes: Implemented spell created SceneObjects
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 2: Split up target selection logic
ariel-
2021-06-21
Core/Auras: make area and dynauras condition compliant by using the spellarea...
ariel-
2021-05-03
Core/Chat: Chat translation improvements
Shauren
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