diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-11-19 15:43:22 -0300 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2018-01-21 14:51:49 +0100 |
| commit | 2c022a5aa8123d12cfdc681000eeb62be039aff1 (patch) | |
| tree | fb175272c335e108d80aed3c73d074f4438862e4 /src/server/game/Grids/Notifiers | |
| parent | 771ec0b2256e0f88b365e47af5b8d837a3cae445 (diff) | |
Core/Entities: fix interaction of traps with ffa pvp and sanctuary flags
- Traps should select ATTACKABLE not UNFRIENDLY targets (it shouldn't attack unfriendly targets on sanctuary zones for example)
- Made more readable the nasty oneliner in Unit::_IsValidAttackTarget
Closes #6464
Closes #18271
(cherry picked from commit ef227d7e64a3dc62fbf0cba0209202310b1af00b)
Diffstat (limited to 'src/server/game/Grids/Notifiers')
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 9c678db944e..f2611edab14 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -862,10 +862,10 @@ namespace Trinity float i_range; }; - class NearestUnfriendlyNoTotemUnitInObjectRangeCheck + class NearestAttackableNoTotemUnitInObjectRangeCheck { public: - NearestUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) { } + NearestAttackableNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) { } bool operator()(Unit* u) { @@ -875,13 +875,13 @@ namespace Trinity if (u->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) return false; - if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem()) + if (u->GetTypeId() == TYPEID_UNIT && u->ToCreature()->IsTotem()) return false; if (!u->isTargetableForAttack(false)) return false; - if (!i_obj->IsWithinDistInMap(u, i_range) || i_funit->IsFriendlyTo(u)) + if (!i_obj->IsWithinDistInMap(u, i_range) || !i_funit->_IsValidAttackTarget(u, nullptr, i_obj)) return false; i_range = i_obj->GetDistance(*u); |
